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[5e OGL] Two Questions about macros

Hello, love the community here great responses and help. Question 1: My dm allows UA in his games, so seeing the new warforged being in ua to be converted to 5e, I was thinking of playing that. As far as I understand they don't wear armor and based on their "setting" they can reformat themselves. One thing is that the heavy armor version is 16+Proficiency Bonus with disadvantage, when I go to set custom tracking of armor I can't seem to add PB to it, anyone have any ideas short of just manually changing it, I'm such a forgetful person so I try to make macros that keep auto tracking. Question 2: When I have an attack with XdX+[[Macro]] Anytime I change the characters level the macro completely breaks and removes half of it. Any ideas of why? I'm not a big fan of the global dmg modifier.
Question 1: Unless it is based on a stat modifier, you will have to use a flat number (no calculation or attribute call) to add addition modifiers to AC on the OGL sheet. Note that the Custom AC calculation means that items which also provide bonuses to AC, such as shields, do not calculate anymore (this is by design). I have made a post about the different ways to calculate AC on the character sheet here , but regardless of which you choose you will have to remember to update the value when your proficiency bonus changes.
Kyle G. you're awesome that helped and you are answering like all my threads <3
Glad it helped. Question 2: I'll see if I can't figure out why the attack seems to be resetting itself. I've run into it on my end, but I thought it was from API scripts rather than the character sheet. If you're running into it when simply changing the character's level, there may be something else in the character sheet triggering it. I'm thinking due to a potential change in proficiency bonus. I doubt I will have an answer/fix today. So in the meantime I would suggest moving the [[Macro]] part to an attribute in the Attributes & Abilities tab and then putting XdX+@{macro} in the attack's damage. Then when it gets reset you only have to re-add +@{macro} to the Attacks rather than the entire calculation again.