In which our heroes snatch defeat from the jaws of victory &nbsp; Book Two, Chapter 3.1 (session 58, 2 nd August 2018) &nbsp; The Party: Naergon Harna, elven wizard (diviner); Mads Rangle, human fighter/warlock; Franz the Indifferent, human ranger (hunter); Jamna Gleamsilver, gnome rogue (arcane trickster); Augustus Weatherby, half-orc fighter/barbarian. &nbsp; With a cultist in his face, Franz throws his bow behind him and pulls out his quarterstaff, attacking and missing twice. Augustus, still raging, attacks Othelstan, hitting him multiple times. In response Othelstan regains his composure [second wind] and attacks Augustus with his flail but misses, with a growl, he attacks again [action surge] and this time connects hard [critical]. The two cultists to the south attack Naergon, who casts shield to ward off the blows but one attack still gets through, breaking Naergon’s concentration – the wall of force vanishes. Another cultist strikes at Franz but misses, the last one attacks Augustus hitting him twice. Augustus, badly wounded, staggers but refuses to fall [half-orc relentless endurance]. Naergon casts misty step to get out of melee and appears at the north wall near the doorway. He then casts firebolt into Captain Othelstan, wounding him as his magical shield flickers and dies. Jamna steps into the cover of the archway wall and shoots the cultist fighting Franz, wounding him badly [sneak attack]. Rezmir in her cage, screams and pounds the invisible wall with her greatsword, black and purple sparks showering her and the cultist trapped with her. Franz again attacks the cultist he hunters marked earlier, missing him once and then finally hitting him. As the staff connects, lightning erupts and burns into the cultist who staggers but fights on. Augustus, on his last reserves attacks Othelstan in fury, hitting him hard. The Captain staggers and nearly falls but then a surge of strength flows through him and he plants his feet and snarls back at Augustus [NPC relentless endurance]. Augustus swings again and hits, and again but misses. The Captain, steps away towards Naergon but as he moves, Augustus takes one last swing [opportunity attack] and cuts Othelstan down. The cultist, sidesteps to take the place of the Captain and stabs Augustus, dropping him. He then moves south and attacks and wounds Franz. The other three cultists move in and surround Franz, stabbing remorselessly, wounding him several more times. Naergon watching in horror, casts polymorph on Franz turning him into a snarling T-rex which fills the space in front of the archway, cultists being shoved back as the huge lizard roars. Stepping sideways, Naergon peers up the corridor, spotting the frozen corpse of the red wizard standing part way up it – the cultist in the cage hurls himself at the wall, spitting and frothing. Naergon coolly ignores the fanatic and moves up the corridor to the wizard’s corpse. Jamna, stepping back from the cultists, shoots but misses. Rezmir continues to grind her sword against the impervious force cage, snarling in rage. The T-rex (Franz) slaps at the hunters marked cultist with its tail but misses, then bites the head off of one of the cultists in the south, Augustus lies unmoving on the floor [death save pass] whilst the cultists swarm the T-rex (Franz) stabbing again and again their swords dripping with acid, the lizard takes immense amounts of damage but doesn’t fall. Naergon returns to the doorway and casts firebolt into one of the cultists, dropping him – the cultists in the cage roars in anger and rage. Jamna shoots again from the hallway but misses. Rezmir continues to hammer away at the force cage, sparks showering her whilst her great blade begins to glow. The T-rex (Franz) tail slaps the cultist to the west, slamming him into the wall of the archway but failing to kill him and then bites the last cultist, wounding him for the first time. Augustus groans and coughs up a spout of blood [death save fail]. The cultist to the south stabs the T-rex again and again, watching in triumph as the huge body disappears and that of Franz rematerializes and collapses unconscious on the floor. He then moves north towards Naergon, the cultist in the cage hollers and cheers urging his comrade on. The other cultist, turns and moves in on Jamna, stabbing her and wounding her. Naergon casts expeditious retreat and races up the corridor, turning west to the central intersection. Jamna carefully disengages [rogue bonus] and moves to the far side of the ruined monument and shoots but misses. Rezmir, howls in hope and impotent rage, urging her cultists on to victory. As Franz lies immobile on the floor [death save success], on the stairs behind Jamna the air is rent by a black line which with a wrenching tearing sound opens wider and wider, a hellish red glare glowing through from some other place beyond. Through this opening portal steps the figure of Mads, resplendent in armour of scales, the colours (red, green, black, white and blue) shimmering and running into each other. Rather incongruously he is also wearing high-heeled, thigh-high black leather boots, tied at the knee with a red ribbon. Clutching a glaive, Mads moves forward and swings at the cultist facing Jamna, hitting him hard [critical] and killing him with one blow. Nodding calmly at Jamna, Mads turns and walks under the archway towards the body of Franz. Augustus breathes more easily [death save success due to inspiration]. The last cultist races after Naergon catching up with him at the central intersection. Naergon uses his telepathic link to advise Jamna “ be ready, I’m coming down the northern corridor with cultists in hot pursuit ” as he disengages and races around the corner, down the corridor and swerves under the archway, staring in disbelief at the figure of Mads standing calmly under its shadow. Jamna, readies herself and calls out “ Mads, I’ve no idea where you’ve been but it’s good to see you, there’s a cultist following Naergon, be prepared .” In the next room Rezmir howls in fear and rage as she stares at the shimmering figure of Mads. As Franz groans and blood seeps across the floor [death save fail] Mads steps around Naergon muttering “you took your time” and then takes station along the side wall, waiting for the cultist to appear [dodge]. Naergon stutters “ I’ve been a bit busy. Anyway, I don’t answer to you !” Augustus coughs more blood onto the floor and convulses [death save fail]. The cultist races around the corner and is shot by Jamna, as he reels from that Mads swings and hits him with his glaive [opportunity attack]. The cultist looks in horror at Mads “ Where did you come from ?” and stabs him, wounding him lightly. Naergon turning casts firebolt at the cultist hitting him and then moves towards Franz and Augustus muttering “ Busy, I’ve been very, very busy!” Jamna draws a bead and shoots but misses. Rezmir continues to rage and hammer at the force cage. As Franz lies unmoving [death save pass] Mads swings and swings again and yet again at the cultist [action surge] finally cutting him down before moving through the archway to stand behind Naergon, just in time to see Augustus convulse again and cough up a great gout of blood and then die. [death save fail]. Naergon, cursing under his breath attends to Franz and stabilizes him. Mads turns and says “ I don’t suppose anyone has found my gear whilst you’ve been down here have you ?” Naergon snaps back “ in a minute, just hang on, let’s get Franz back on his feet first at least .” Jamna says “ shall we use the wand – it’s nearly exhausted and it might fail entirely but it will get him up. And he should have healing spells of his own to use .” Naergon turns to her, pauses and then says “ yes, do it. It’s a risk but better in his feet now than later .” Jamna uses the wand to heal Franz, who returns to consciousness with a groan and a splutter. To her great relief the wand does not crumble into dust. Mads moves and turns the body of Othelstan over, searching him for useful gear but finds only splint armour, shield, flail and spear. Naergon runs up to the frozen body of Azbara and starts to thaw him out with prestidigitation spells, after about 10 minutes he relieves the corpse of its red robes a dagger and a scroll case. The potion vial on the belt is frustratingly empty, consumed earlier by Azbara. Meanwhile Franz casts multiple cure wounds on himself and then looking over to the force cage asks “ what are we doing about those two ?” Naergon, turns on him “ Nothing! We’re going ” and Jamna adds “ we’re running away from them ”. Mads mutters “ you can go mock them if you like, you can pull faces at them ”. “ Bu t” continues Franz, “ she’s wearing the black mask .” “ I don’t care ” snaps Naergon, Jamna pipes in to calm things down “ we need to be at full strength to deal with them Franz, we can’t handle them now ”. Naergon continues, “ I’m not saying . . . the point is she’s’ untouched and I’ve got nothing left in the bank. I’ve got nothing to offer, so it’s fight her hand-to-hand or shoot her, you’ve got no magic, you’re down to virtually nothing. I can’t speak for Mads but we don’t really have a lot in the bag. And she, although she’s on her own, she’s going to be pretty tough .” Jamna buts in “ so we need to make sure we’re all at full strength ” Naergon continues “ So I ain’t doing that but if you want to stay here for an hour, you can see how you get on ”. Franz asks “ So you’ve got nothing to hold them once the cage drops?” “No, nothing ” says Naergon. “ I’m not staying to deal with Rezmir, I might come back later but not now ”. “ We’ve got to be at full strength ” says Jamna. “ I’m not doing this now but if you want to stay, that’s entirely up to you ” says Naergon. Mads intervenes rather peevishly, “So, w hen you say later, do you mean the same time later as you meant when you said you’d come back for me later? ” Naergon sputters “ I would have come back for you later but I had to make a decision. I’ve been busy!” Franz continues “ what are the chances of them running away? ” Naergon says “ They might well do so but I don’t care about that ”, Jamna agrees “ if they do, they do, there’s nothing we can do about it right now, it’s a risk we’ve got to take .” “If you want to stay here invisible and trail them, be my guest ” says Naergon. “ I don’t have that spell ” says Franz. Naergon shrugs. “ I can make you invisible” says Jamna. “ I could hunters mark them at least, so we’d know where they were in eight hours’ time ” says Franz. “ You can’t get a spell through the force cage ” say Jamna and Naergon in unison. “ So, if I were invisible and waited for the cage to drop, I could hunters mark them and then run out ” says Franz. “E xcept you would be visible as soon as you cast the spell ” explains Jamna, Naergon confirms that would be the case. “ How about if I used pass without trace, hid and then cast hunters mark?” “ Sure, you could do that, and them come running to find us, we’ll be about five miles away ” says Naergon. “ Actually ” Mads adds, “ you’d lose pass without trace as soon as you cast hunters mark ” [concentration]. “ You’re right ” says Naergon, sounding rather depressed. “ What you could do is pour oil over the cage and then stand by with a match for when the spell ends ” Mads suggest, tongue in cheek. “ Hmmm ” says Franz. In the background, Naergon rolls his eyes at Jamna. “ Anyway”, says Mads , “should we go explore now and see if we can find my gear?”. Yes, yes, lets do that” says Naergon, clutching at anything to shut the conversation down. Mads summons Ringo and asks him if he ever found his gear, the imp says not. Looking around, Mads asks “ what are we going to do with the bodies?” “Well I’m going to throw the wizard for one into that fire pit ” says Naergon. Together they drag the body of the red wizard back into the chamber and in full view of Rezmir dump him into the slag pit where he begins to smoulder and burn almost immediately. “ I’m not fighting him again at least ” says Naergon. Mads grins at Rezmir and wags his finger at her. She glares in fury. “R ight, and now the rest ” says Naergon. “ Hold on now, I’m a bit concerned, what if this is the place they’re sacrificing souls to the ritual. Won’t we just be helping them out?” says Mads. “ They’re already dead, so already sacrificed ” says Naergon “ what difference will it make, besides it’s only a few. I doubt half a dozen souls is going to swing the cosmic balance one way or another.” “I’m not sure you really understand how rituals work” mutters Mads. Setting out to explore the area, the party advances up the corridor north from the fire pit chamber, past the site where the red wizard was slain they come to a pair of large stone doors, embossed with the figure of a dwarf working at a forge. The doors are open and the inner sides are lined with steel. Peering inside they see a large circular chamber with three more massive stone doors, each faced on the inside with steel plates, on the north, east and west walls. Those to north and west are shut, the ones to the west stand open. In the centre of the room a strange stone obelisk rises from the floor to the ceiling, its surface covered with metal bands and encrusted with deposits of a strange greenish mineral. The floor of the chamber is tiled in hexagonal ceramic tiles forming alternating circles of blue and white around the central pillar. Jamna cautiously moves up to the doorway and searches but fails to identify anything untoward. Stepping in, she gets part way around the pillar before a pressure plate on the floor trips and there is a terrific discharge of electricity from the central pillar as the doors to south and east slam shut and those to the north and west swing open. Jamna ducks and weaves avoiding the bolts of lightning that arc around the room from door to door to pillar. As the discharge ends Jamna becomes aware that all the metal fittings on her tunic and belt are being pulled towards the central pillar. Jamna, looks down at her boot, to see that a blue tile is depressed into the floor. Looking behind her, she sees that the doors have slammed shut with the rest of the party on the outside, she’s on her own. Carefully, she moves towards the western doors, stepping only on white tiles. The doors seem to have opened on an empty, dusty cubby hole. Jamna, starts to relate to Naergon via the telepathic link what is happening and moves to the northern door where there is another empty cubby hole. Next, Jamna moves up to the central pillar, examining it for clues or hieroglyphs but can find nothing other than the steel bands and strange green encrustation. In frustration she once more jumps onto a blue tile, which depresses and causes another arc of lightning to spiral around the chamber but the doors do not move, nor does the magnetic effect stop. Jamna ducks the arcs and then reports to Naergon that there’s nothing in here to open the doors, so she’s relying on him to find something on the other side. Mads tries to wrench the door open but without any hand holds it is difficult and try though he might he cannot shift it. Meanwhile Jamna inspects the ceiling and obelisk but doesn’t notice anything more. Naergon tells Jamna to hang tight and then leads the rest of the group west down the main corridor. Part way down (opposite the intersection to the entry stairs) they find a chamber to the north, dominated by a large fountain. Steam rolls off the superheated water pouring from a stone obelisk at the fountain’s centre, filling the entire chamber with haze. Beyond stand another pair of doors in the north wall. Mads steps in and inspects the fountain, determining only that it is a fountain that pours forth very hot water and then moves up to the doors. Setting himself, he wrenches the doors open and peers into the dark on the other side. Beyond is an arched chamber that contains two rows of statues, one on the east wall and one on the west with another set of doors in the northern wall. The statues to the east depict fearsome dwarven warriors clad in simple plate armour and hefting warhammers. Opposite them are statues of dwarves also clad in simple plate armour but wielding spears and depicted in grotesque caricature as overly obese, pig-nosed brutes with huge grinning mouths and beady eyes. “ Hmm ” says Mads, “ it’s like someone was mocking dwarves”. Franz, moves up and inspects one of the statues but can see nothing untoward about it. &nbsp; Mads and Franz then step up to the northern doors but fail to force them open. Franz turns to Mads and asks “ Just a thought but could you summon your imp and have it wait for the force cage to expire and then follow Rezmir and report back to us?” “ Err, I could but my main concern is that dragons tend to have truesight and so do wearers of these masks I believe, so they’d see straight through his invisibility and squish him in an instant. So not a good idea, I don’t think ” replies Mads. Franz won’t let it lie “ So, invisibility wouldn’t have worked for me either. Still it might be worth hiding and putting hunters mark on her and just running way then ?” Naergon intervenes “ enough of this, we need to continue, find our gear and get Jamna out before the cage collapses, we haven’t time for this nonsense ”. &nbsp; Naergon leads the party west to the barracks, Mads gives them a quick inspection but finds nothing but a number of stone plinths with recently used bedrolls. Turning north, they enter a long corridor, the stone walls beyond the junction are carved with bass reliefs of dwarves marching to work or war, it’s hard to be sure which. The corridor ends in what looks to be a large mess hall. Three large tone tables stand in the middle of this room, while the long benches that once stood next to them have been knocked askew and overturned. To the south a once well-appointed kitchen has suffered from long neglect. Shelves covered in broken stone and earthenware line the walls, while across the room an old cauldron rests in the long dead ashes of a hearth. &nbsp; Heading west, they find the corridor that leads to the prison where Mads and Augustus were held. The room is dominated by two large stone blocks surmounted by hefty wooden slabs of wood, like butchers’ blocks, to either side hang large rusty hooks over small channels in the stone floor that lead to old drains long since clogged and chocked with debris. Manacles have been riveted into the heavily stained butchers’ blocks. At the rear of the chamber are a pair of barred cells, one of which has had its lockable gate wrenched off its hinges to lay twisted on the floor. In the far corner the body of a cultist slumps, drained of life its just a withered husk. “ Something has happened here since I scried it ” says Naergon. “ I wonder what ” says Franz darkly, looking sternly at Mads. Mads, looks around “ You told me you were coming right back ”. “ What, I took so long that they just died ? says an incredulous Naergon. Mads just shuffles his feet a bit and then points to the doors to the east, “ should we try those ?” &nbsp; Mads and Franz together wrench the doors open to find a chamber that contains a well. To the south are another set of doors, whilst to the east a rough and jagged opening in the wall looms darkly. Naergon says “ that’s just a series of natural tunnels, I scried them earlier they don’t go anywhere .” Franz says “ but if that’s natural surely that’s where Rezmir will flee to, we should check them out, find where they go .” Naergon snaps “ we’re not looking for where they might run away to, we’re trying to find a way to get Jamna out of that trapped room .” Meanwhile Mads wrenches open the southern doors revealing a large chamber with doors to the west. The chamber is stark and empty except for six stone platforms, each with worn knee rests carved into them and well-spaced out across the otherwise empty space. “ No use, there’s nothing here ” he says, slamming the doors in frustration. &nbsp; With no other exits, they retrace their steps back into the main western corridor, heading west and then turning north to find the way is barred by another set of doors, Mads and Franz force them again. Ahead is a dark, unnaturally cold chamber with a corridor running north down the centre, while to either side two large bays are lined by rows of small iron gates. At the far end of the corridor rests an immense iron anvil. Mads inspects the niches behind the gates but finds nothing but long dead dwarven skeletons, dressed in rags of robes. &nbsp; Having run into nothing but dead ends, Naergon and Mads, in desperation lead the way back east to the natural caverns, accessible from the well room. The tunnels divide and re-join several times, making it difficult to maintain a sense of direction. Compounding this confusion, thick acrid smoke fills these tunnels making it difficult to see anything. &nbsp; Eventually the tunnels lead to a large natural cavern, the sound of loud crackling and heat growing steadily. The smoke that pours from this cavern is blistering hot and lit with a strange dull red glow. A massive forge responsible for the hellish atmosphere takes up the entire northern wall of the cavern. Before the forge stands a massive anvil and nearby rest hammers, tongs and other smith tools. &nbsp; Frustrated, Naergon says “ we need to head back to where Jamna is, we’ve found nothing and time is against us. ” Mads leads them south into the chamber with the knee rests, intending to head west into the main corridor but as Naergon enters the room for the first time he notices on the eastern wall the vague outline of a door shape in the stone wall. &nbsp; Looking closer, Naergon identifies the trigger to open the door is linked to the tiled floor. Looking around he presses a specific tile and the door in the wall opens, revealing a corridor running north-south. Part way down a side corridor turns west and leads to the open door of a chamber. Deciding to investigate the chamber first, Mads leads the way into what was clearly once the personal living quarters of an important dwarf. &nbsp; A simple stone bed plinth stands in one corner near a large stone table. A large anvil also rests here, looking somewhat out of place. A massive steel hammerhead has been attached to the anvil by a mechanical arm, complete with a chain to release the hammer. On the anvil lies the skeleton of a dwarf, its skull crushed flat by the hammer. Tattered and desiccated vestments of blue and purple fall to the ground, a tarnished breastplate encases the chest and rib cage. &nbsp; Although most of the room is clearly ancient, the bed plinth has clearly been used recently and at its foot sits a chest, closed and locked with a dragon motif padlock. The desk is covered with papers and documents. In one corner is a pile of gear belonging to Augustus and Mads. Again Naergon identifies the faint oitline of a secret door in the west wall. Investigating further he finds a release plate under the desk and the door swings open to reveal a short corridor running west. At the end of which is another door – the back of a secret door with a simple release lever. &nbsp; Mads pulls the lever and the door opens to reveal an octagonal room with simple stone benches lining the walls. These benches are positioned near small conical openings along the west, northwest, and northeast walls. An unusual device that resembles a stone trumpet is attached to the northeast wall near the opening. A faint whispering sound permeates the chamber. Mads listens at the trumpet and niches, he can hear the sound of hissing and whispering from the niches but nothing from the trumpet. &nbsp; In the south wall is another clearly identifiable secret door with lever, beyond lies a simple stone room with polished obsidian walls, including two additional central plinths, all of which are inscribed with long, long lists of dwarven names. &nbsp;Another set of doors bar the way south, Mads and Franz attempt to open them but fail. &nbsp; Heading back east and south, Naergon leads everyone to the doors to the chamber where Jamna is trapped. Mads and Franz do their best to pull them open but fail. Naergon, sighs and says “ stand aside, I’ve got this. Just need to use another precious resource on a mundane problem .” And draws forth a scroll, intoning it, there is a loud crash and thud and the door in front is blown open and Jamna steps out. “ The good thing is, the magnetic effect seems to have worn off, but we shouldn’t go back in there. ” She says, grinning her thanks. &nbsp; Naergon and Mads lead Jamna back to the living quarters where Jamna sets about inspecting the chest. She finds a needle trap in the lock, “ I suggest you all step out whilst I disarm this ” she says and then lays her roll of tools out on top of the chest. Within seconds Jamna clears the trap and opens the lock to reveal several bags and pouches of gems and coin. Gathering all this together and the breastplate from the dead dwarf, Mads pours it all into his new bag. &nbsp; Heading back to the entrance, they gather up the equipment gleaned from the bodies of Othelstan and Azbara and head out of the dungeon. As they emerge into the evening twilight Naergon turns to Mads and says “ I think we need to talk about things ”. “ What? About the bag? ” asks Mads. “ About the bag, the armour, the boots and mostly where you’ve been and how and why. We need to talk but not now. Now we need to leave .” &nbsp; Franz again asks “ what are we doing about the ones in the cage ”. “ I’ve told you Franz, we’re leaving ” says Naergon. “ If you want to do something different by all means do it but we’re leaving ”. So, whilst the main party fills up on waterskins Franz heads back downstairs with a plan. &nbsp; Franz takes position behind the cornice of the archway where he can see Rezmir in the force cage but can easily slip out of sight and hide before heading up stairs. After some minutes he observes Rezmir leave the confines of the invisible cage and walk up to the slag pit and look in, there she clenches a fist and shouts “ Bastards, they’ll pay for this. We need to contact Galvan, he should be here soon. We’ve been waiting long enough.” Turning to the remaining cultists she says, “ Come we need to collect our stuff and make preparation for Galvan’s arrival. If they have left while we were so weak, they will not be back for some time. . .” &nbsp; Before Rezmir can finish, Franz, starts to cast hunters mark, as he utters the first words, Rezmir turns, snarls and breathes a jet of acid at him. Caught in the open before he can hide, Franz gets caught by the full stream taking significant damage, as Rezmir closes on him. The cultist races to join her and attacks Franz, stabbing him. Franz, staggers back and slams his staff down, emitting a peel of thunder and a bolt of lightning through Rezmir, who dodges out of the way. Franz then turns and races for the stairs, as he does so the cultist swings and misses but Rezmir slashes him badly with her greatsword [opportunity attacks]. Both Rezmir and the cultist pursue, Rezmir slashing him again with her evil sword knocking Franz to the ground. &nbsp; The others, hearing the boom of thunder, turn and stare at the stairs. “ That’s not good ” says Naergon. “ How long do we wait?” asks Mads. Jamna, loading the hippogriff says “ if he’s not here by the time I’m at the gate, I’m not stopping ”. All three turn and stare at the entrance to the stairwell as the sound of a dragon roaring in triumph echoes up them. &nbsp; To be continued . . . &nbsp; No levels were gained this session: &nbsp; Naergon&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;13 th level Mads&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 12 th level Franz&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 12 th level Jamna&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 12 th level Augustus&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 12 th level &nbsp; XP earnt is now irrelevant as the rest of TOD is based on milestone XP &nbsp; In-Game the session ended at 18:00 on 21 st Tarsakh 1485 DR as the heroes retire hurt &nbsp; Next session Thursday 9 th August (Dana absent) &nbsp; &nbsp; This update is also online at <a href="https://app.roll20.net/campaigns/details/2734723/tyranny-of-dragons-rise-of-tiamat" rel="nofollow">https://app.roll20.net/campaigns/details/2734723/tyranny-of-dragons-rise-of-tiamat</a>