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Advanced Fog of War not working while Dynamic Light is enabled.

Hello! I am unable to recreate the kind of user experience demonstrated in the AFOW/Dynamic light youtube video featured here . Both features work independantly - Dynamic light shows line of site and interacts with light obstruction lines etc. as expected. When Dynamic light is OFF, fog of war works as expected - the map is revealed has tokens are moved around the map / board.  However, as shown in the youtube video - I am unable to get both features to work together. When AFOW and Dynamic light are BOTH enabled, there areas revealed by the players do not remain revealed as expected. Instead, areas of the map outside of the tokens vision / light bounds is hidden as if the area has never been seen.  I have tried clearing cache, different map sizes, new maps, disabling / enabling features etc. I have tried every permutation of settings, and I absolutely can not get advanced fog of war to function at the same time as dynamic light.  Has the feature changed since the release of the above-linked video? Any help would be great!
I just installed Firefox, and can confirm that it works as expected in Firefox. Is there anything that can be done to make this work in Chrome?
1533514719
Tetsuo
Forum Champion
Hey Cam,  Sorry to hear AFOW isn't working properly for you.  Chrome changed the way they handle javascript a bit ago, and basically introduced the need for hardware acceleration. Can you have the affected players check their browser and ensure that hardware acceleration is on?  In Firefox: Click the menu button and choose Options. Select the General panel. Under Performance, clear the Use recommended performance settings checkbox. Check Use hardware acceleration when available. Click the Firefox menu then click Exit. Start Firefox the way you normally do. In Chrome: Enter chrome://settings in the address bar at the top of Chrome. Or, use the menu button at the top right of the browser to choose Settings. Scroll to the very bottom of that page and choose the Advanced link. Now scroll to the very bottom of that page of settings to find some other options. Under the "System" heading, locate and enable the Use hardware acceleration when available option. If you're told to relaunch Chrome, go ahead and do that by exiting any open tabs and then opening Chrome again. When Chrome starts up, open chrome://gpu and check that the words "Hardware accelerated" appear next to most of the items in the "Graphics Feature Status" heading If Hardware acceleration is already enabled, have the players disable it, restart the browser, then re-enable it. If the above steps fail to remedy the solution, please grab a  full console log , and we can proceed from there.  Thanks!
Aces ! Works like a charm - I had acceleration disabled because it causes issues with OBS browser capture - never even considered this could be part of the problem! I'm not sure the players will have any issue, but at least I have an idea how to fix it if it does come up when we go live.  Thanks for the help!