"This game will require payment to the Game Master at a rate of
$15 per Session per Player via Paypal. Roll20 is not responsible for any
payment transactions and cannot enforce any private arrangements." Greetings everyone, the
"Sundays Specialists" group is looking for one more player. Sessions
will be 4 hours (with the option for some extension if necessary) every
Sunday at 5pm CDT. The current party consists of five players and
is looking for a dedicated 6th player, as one of our players needed to
stop due to personal reasons. The party has been playing since 15 month
and we are a consistent group of participants with only 1 player change
during this time. What does this campaign offer for you? This
is a long-term campaign for people that are looking for well prepared,
high quality content. It will run from level 1 all the way to to level
20+. There will be the option for side-campaigns (low-level groups) to explore additional narratives and parts of the world. Background for me as a DM: I am an
experienced Dungeon master with over 10.000 hours in Roll20 and more than
15 years of DMing experience. Being aware that a pay-to-play game needs
to be worth its money, I run the game with the clear intention to
exceed the players expectations. It goes without saying that all of the
sessions are well prepared, usually for each of the campaigns I have
multiple thousand of immersive handouts, descriptions and background
information. The total world spans about 150 maps, about 500 macros for
combat as well as carefully created manual content. The in-game content
in many cases is pixel perfect to offer a good immersion. In order to give you an overview, here are some examples of what it can look like: <a href="http://imgur.com/a/rgjp7" rel="nofollow">http://imgur.com/a/rgjp7</a> Schedule: The
campaign is running on Sundays, my current timezone is Central US Time
(CDT), which is (CET -7). Sessions are scheduled at 17:00 (5pm) CDT and
last for at least 4 hours + optional 1-2 hours. Campaign Summary: The Rise and Fall of Frostfall An
Adventure path, where the heroes would take on the survival on a small
islands - the remote fog-isles, which is commonly used to send high
profile criminals from Waterdeep into permanent exile. No-one has yet
returned from these islands. However, it soon becomes clear that the
heroes, despite their amnesia, do not seem to be criminal at all, the
opposite is true. What they uncover - on their way to survival - is
much, much bigger than just their fight to stay alive, An ancient evil
spins an intrigue, which can be world changing and shift the forgotten
realms as we know them into chaos. (Level 1- 20, really long term
campaign, got a lot of material there) Teaser: The
perspective slowly clears. You find yourself within the mystical world
of the forgotten realms. Merely one hundred years ago, a memorable fight
between two arch-mages turned some of the small islands, merely a
couple hundred miles away from the swordcoast into a strange, alien
terrain. Within the epic conflict, the island of Nymm - the Isle of
Fog as it is known among the common townsfolk - has changed. The final
conflict between the arch-mages seemingly drew upon the power of the
land itself and a mighty spell has changed the once beautiful nature of
these islands into a remote wasteland, consisting of nothing but ashen
ground, hardened wood and unnatural wilderness. It is here, within
this tundra, that exiles from Waterdeep are being cast out. As a more
"merciful" exile compared to their awaiting death sentences. The
fog-isle however is a tricky one, since none ever returned. An
impenetrable wall of fog surrounds the island, shutting it off from all
directions. Every attempt to sail towards the island so far resulted in
vanishing ships or even worse. As you awake on a massive, cold stone
floor, your head hurts. The red shimmering lines of power run through
the floor and seem to feed energy into three massive pylons. If you
wouldn't know any better, you would guess that you are standing on
magical runes or symbols, which are carved into the ground. The
surrounding landscape appears to be unreal. Ashen dust, fine but yet
distinctive, covers the area around the stone-circle. Your vision is
hampered by an almost white fog that surrounds the area. You merely can
spot single brushes without leaves, that just consist of thorns and
vines. It is now that you almost start to realize that you can barely
move at all. Your limps begin slowly to freeze as the arctic temperature
tears upon your body and your rags provide not enough shelter to
withstand the cold for long. You notice that you are not alone in
this stone circle. You are surrounded by further beings, who seem to
awake out of a similar slumber. Dizzy and unsure about the situation,
all of you notice a studded halfling, almost dwarfen in his statue, who
is wrapped in a warm cape - made of thick fur. Despite your best
attempt, you cannot remember - not about the last days and also not
about the past years. Where there was memory, it seems as there is only
empty coldness. With a smooth gesture, the halfling throws a mantle into your direction and says in a deep, slow voice: " Welcome to Nymm, follow me if you don't want to freeze to death. " With these words, he vanishes into the thick fog. To apply for the game, please PM me or use this link: <a href="https://app.roll20.net/lfg/listing/83176/frostfall-sunday-dnd-campaign" rel="nofollow">https://app.roll20.net/lfg/listing/83176/frostfall-sunday-dnd-campaign</a>