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Rotating GM group - can we create and hide co-GM folder and maps from each other?

So I am playing a campaign with 2 other people and we do short story missions then rotate GM each mission. The GMs all have different story plots and direction but a shared universe. So can we change permissions on folders and maps so that only GM or co-GM that created and added them can see them? That way we don't see each others maps while build our sessions out. Is this a thing we can do or should I request this moved to suggestions? Its easy to mark how is the gm, then I just switch to player when I log on as GM without looking around. Any guidance here would be appreciated. Thank you!
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Pat S.
Forum Champion
Sheet Author
Co-GMs share the ability to see everything in the game so the normal view and controlled by assignments do not apply to them.. You can right click on the rejoin as player button then copy url and make a bookmark with that url sp with a click you are logging in as a player automatically. If you are worried about people seeing your notes and maps, individual games might be the way to go. If you are not, you can always label your content with a prefix such as your initials or some other identifying mark and archive them till you need them for play or to be worked on. This method will require the other co-GMs to respect your privacy and not go snooping around.
With a Pro subscription, you would have access to the Transmogrifier. You could create a second game where you store handouts and maps, and then bring them in via Transmogrifier into the main game only when you use it.
Arthur B said: With a Pro subscription, you would have access to the Transmogrifier. You could create a second game where you store handouts and maps, and then bring them in via Transmogrifier into the main game only when you use it. I believe this would require each GM to have a PRO subscription however, which I don't think is feasible. My recommendation would be to have the separate games for each GM rather than a combined game.
1533574820
Ziechael
Forum Champion
Sheet Author
API Scripter
Kyle G. said: Arthur B said: With a Pro subscription, you would have access to the Transmogrifier. You could create a second game where you store handouts and maps, and then bring them in via Transmogrifier into the main game only when you use it. I believe this would require each GM to have a PRO subscription however, which I don't think is feasible. My recommendation would be to have the separate games for each GM rather than a combined game. Even with each player having pro this would only work for the creator since you can’t transmogrify to games you don’t ‘own’. Separate games is definitely the way to go here I reckon.
Ziechael said: Kyle G. said: Arthur B said: With a Pro subscription, you would have access to the Transmogrifier. You could create a second game where you store handouts and maps, and then bring them in via Transmogrifier into the main game only when you use it. I believe this would require each GM to have a PRO subscription however, which I don't think is feasible. My recommendation would be to have the separate games for each GM rather than a combined game. Even with each player having pro this would only work for the creator since you can’t transmogrify to games you don’t ‘own’. Separate games is definitely the way to go here I reckon. Ah yes, that's true. It would only work for the creator.
yes
Ok, I appreciate the information and feed back from everyone. Building individual folders for GM content and just not peeking is not a problem but maps... maps are and issue. Without some way to sort and hide maps anyone working on their own campaign will see future settings and setup tokens on login. Its not the end of the campaign but more like knowing your present before you open it. Using  Transmogrifier to copy files to another game is great but would only be useful if I could then make someone else the create. At the same time the ability to "share/copy" would be better.  I think based on this information making multiple games is the best solution but it also means we have to track characters in a 3rd party system since they will not be consistent across games. I can already say we will just use local copies of the MorePurpleMoreBetter character sheet for that, since we used that to build out and test roll20 to begin with and we all like that sheet. Its easier to create characters than the [Sharped 5e] character sheet which doesn't seem to take dragging in class, races, and backgrounds and comes up with different carried weights.