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[LFP] [Pathfinder Playtest Homebrew] [Bi-Weekly 7PM GMT+2] - Discover the Realmgates!

"Centuries, or perhaps even millennia ago, when the world was still whole, mighty dragons ruled the land, sea and sky. Our ancestors worshiped the dragons, for their power was frightening. However, one day, the Lord of Light, Sutun and his siblings, the greater gods, Nephas, Demia and Pheris, appeared, declaring war upon the dragons, in a bid to release our ancestors from their tyranny. *Taken by surprise, the dragons were left on the defensive, allowing many to rally under the gods' banner. Empowered, they aided the gods in their war against the dragons, driving them back. The dragons, realizing they were losing the war gathered all of their number, and in a desperate bid for victory, unleashed a cataclysmic event, which broke the world apart, leading to the near extinction of all life, including their own. *However, Sutun, while heavily wounded, acted fast, binding the drifting pieces together with chains, keeping them in place, though the world had forever changed and the dragons gone, thought to have destroyed themselves. The gods retreated far beyond the mortal realm, though not before Sutun gifted each piece of floating rock a protector and keeper. These are the Heliosancts, the lights in the sky. *Each little light on the night sky, is the residual light of a Heliosanct governing one of the many realms, each one different from the rest, sharing only the same sky. In time, civilizations of many kinds formed on the different worlds, separate from the rest. That is, until the Realmgates were found..." Realmgate is a high fantasy game using the Pathfinder Playtest rules, as well as some rulings of my own. The characters will take the role of a small adventuring band, seeking glory and/or gold within a magical multiverse bound together by enormous archways known as Realmgates. It will be a pretty open RP, though there will be an overarching storyline. While we will use most rules from the Playtest, some things are restricted or changed to better fit my GM style: Alignments don't matter. People's moral is harder to define than the game suggest, thus, spell effects that has something to do with a specific alignment are unavailable or at least changed. Any spell that allows for resurrection of a long dead person, as well as planar travel, are unavailable. The Deities are changed to fit the setting. I may add to this list as we go. I am a 27 year old male from Denmark with 13 years of Gming experience, though obviously the Playtest is still new grounds, but I hope to learn together with a nice group! I see myself as patient, lenient and helpful, and I encourage Roleplaying, as I love just listening in to character banter <3 I believe I have an all right grasp on Roll20's mechanics, and also, I am FREE OF CHARGE! (cheers in the background). I hope you'll play along with me and explore the Playtest with my homebrew universe! Link to the game can be found  HERE.  Hope to see you there! EDIT: I may be willing to push the start time one or two hours forward :)
Still looking for more people. So far we have a Human Rogue and a Goblin Bard (most likely)
One of our players couldn't sadly got some stuff in the way of the game, so we are looking for a replacement. We still haven't started the actual game, so you can make it yet! So far we have a human rogue, goblin wizard, a human paladin and possibly a half-elf cleric :)
The Beaver Illuminate said: One of our players couldn't sadly got some stuff in the way of the game, so we are looking for a replacement. We still haven't started the actual game, so you can make it yet! So far we have a human rogue, goblin wizard, a human paladin and possibly a half-elf cleric :) Is Thursday the set day of the campaign?
Sven R. Yes, thursday is the day of the game :)
I am interested
Bill said: I am interested Then please post in the listing forum with a bit about yourself ;)