Coelred of Sussex Medium Humanoid (Human), Neutral Good Armour Class 19 (Old but Well Maintained Mailcoat) Wounds 17 Vigour 28 (3d10+4) Speed 30 ft. Proficiency +2 STR 16 (+3), DEX 13 (+1),  CON 15 (+2), INT 14 (+2), WIS 9 (-1), CHA 11 (+0) Saving Throws   Str +5, Com +4 Skills  Animal Handling +2, History +4, Persuasion +2, Perception +1, Insight +1 Senses Passive Perception 11 Languages Saxon - West Saxon, Latin - High Latin Defense Fighting Style While you are wearing armour, you gain a +1 bonus to AC. Second Wind Once per short rest, you can use a bonus action to regain 1d10 + class level HP. Action Surge Once per short rest, you can take one additional action on your turn. Mounted Combatant You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits: You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. You can force an attack targeted at your mount to target you instead. If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Bonus Proficiency Insight Born to the Saddle Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you're not incapacitated. Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed. Unwavering Mark Starting at 3rd level, you can menace your foes, foiling their attacks and punishing them for harming othe r s . When you hit a creat ur e w i th a m e lee w ea pon attack, yo u ca n mark the c r ea tur e until the end of your next turn. This effect ends ea r ly if you are incapacitated or you die , or if someone else marks the creature . While it i s within 5 feet of you, a creature mark e d by you has disadvantage on any attac k roll that doesn't target you. In addit i on, i f a creature mark e d by you deals damage to anyone other than you, you can mak e a special melee weapon atta ck aga in st the mark ed creature as a bonus action on your ne x t turn. You hav e advantage on the attack roll , and if i t hits, the attack ' s weapon deals extra damage to the target eq u a l to half you r fighter level. Regardless of th e number of creatures yo u mark, you can make t his specia l attack a number of times equal to your Strength modifier ( minimum of once) , and you re gain all expended uses of it when you finish a long rest. Actions Handaxes +5 1d6+3 Melee or Thrown Spear +5 1d10+3 Background: Noble Trait The common folk love me for my kindness and generosity. No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. Ideal  Noble Obligation. It is my duty to protect and care for the people beneath me. (Good) Bond I am in love with the heir of a family that my family despises. Flaw I hide a truly scandalous secret that could ruin my family forever. Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk and merchants make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Equipment Backpack Bedroll Clothes, Fine Handaxe x2 Mess Kit Old but well maintained Mailcoat Rations x1 Rope, Hemp, 50ft. Shield Signet Ring Tinderbox Torch Warrior's Spear Waterskin