Hi, I recently opened two github issues related to the characters sheets for the What's Old is New system (WOIN).
The first issue is a small but important formatting bug, where the sheet displays the values for the main attributes offset a significant amount to the left. The leftmost value is off the edge of the page some of the time. This is purely a CSS problem, no knowledge of the game system is required to fix it.
The second issue is a request for a bunch of more general improvements to the sheet's functionality, and probably requires at least some knowledge of WOIN to work on (though I'd be happy to help anyone who doesn't know the system but does know Roll20's character sheet systems well). I don't know if all of my suggestions are practical. Some parts (such as updating the status tracks to the versions described in the 1.2 edition of N.E.W. and the erratas for the other books) should be pretty easy. Some others may need some discussion before the best solution can be decided on. Here's a few of the more complicated parts:
- Should the sheet try to calculate movement speeds automatically based on the character's attributes and skills, or just let the player type them in? The challenge here is that exploits can change the calculation in some cases (and encoding the rules for all exploits is surely not something we can do in the sheet). That said, we can probably support *most* exploits with just a few kinds of modifiers (additional base speed, alternative movement types becoming primary movement types, and percentage based modifiers to jump distances).
- How should the various modifiers for attacks be entered on the sheet? The basic attack pool is (Attribute (STR or AGI for melee, AGI or INT for ranged) + Skill + Equipment Quality (capped at skill level)), all of that capped at grade level +/- Modifers (e.g. range/flanking/cover penalties, and exploit dice). The damage roll includes both dice and flat damage. It is Weapon Damage Dice + Modifier Dice + Weapon Flat damage + Size of STR die pool (as flat damage, for melee weapons only).