So I've been running an "A Time of War" (Mechwarrior RPG 4th edition) using Battletech's "Total Warfare" rules for tabletop (aka CBT rules). We're on like.. session 13 I guess? Anyways, for posterity I thought I'd post some of my macros which I have made to help ease things along in what is a notoriously tables and numbers-heavy environment. Obviously I made some rollable tables for various functions. I figured maybe others in the community might benefit from this or be able to add to this list. Most of those are fairly straightforward but here's a basic list: "Chest Effects" - A chest damage table for determining the outcome of a chest shot. Includes these values (the # is the weight): Chest No Effect - 6, Chest Dazed - 3, Chest Knockdown - 2, Chest Internal Damage - 1, Abdomen No Effect - 2, Abdomen Dazed - 2, Abdomen Knockdown -1, Abdomen Internal Damage - 1. // Note - The some of these tables are obviously modified to keep the game from murdering my players at every opportunity. YMMV. "Head Effects" - A head damage table for determining the outcome of a head shot. Head Dazed - 4, Head Deafened - 1, Head Blinded - 1 "Hit Location" - For out of mech hit detection. Includes handy damage notes and simple modifier reductions for reference. Head 2x dmg roll head effects - 2, Left Foot - .25 dmg, RFL for KD, -1 m/turn movement - 1, Left Hand - .25 dmg, -2(max-4) all actions w/ hand - 1, Left Arm - .5dmg, -1(-2 max) to rolls w/ arm - 1, Torso - 1x dmg, roll Chest-Effects - 2, Legs - .75x dmg, roll Leg-Effects - 1, Right Arm - .5dmg, -1(-2 max) to rolls w/ arm - 1, Right Hand - .25 dmg, -2(max-4) all actions w/ hand - 1, Right Foot - .25 dmg, RFL for KD, -1 m/turn movement - 1 Mech Crit Table: No Crit - 6, Crit 1 location - 2, Crit 2 locations - 2, Crit 3 locations/limb blown off - 1 Now rollable tables are nice and all, but let's get to the meat of it - the macros. Shooting a target in Battletech or AToW is an onerous exercise in calculating possibly up to a couple dozen of different modifiers. Seriously. Between hunting references, finding the page, looking up the effect of cover and it's BAR rating on incoming fire.. I mean it can be difficult, to say the least. So anything that can be done to streamline that process is always welcome, right? So .. here we go - my all purpose 'target fired' macro for AToW: /as @{selected|token_name} shoots for [[(2d6+?{smallarms})+?{range|point blank, 1|short range, 0|medium range, -2|long range, -4|extreme range, -6}+?{cover|none,0|light 5-25,-1|mid 26-50,-2|heavy 51-75, -3|full 76-100,-4}+?{attackermove|none, 0|walk/treading water,-1|run/crawl/swim,-2|jump/gliding/flying,-3}+?{targetmove|0-9, 0|10-45m, -1|46-75m, -2|76-105m, -3|106-150m, -4|151+,-5}+?{targetmoveextra|none,0|target jumping/gliding/flying,-2|target prone, -1|target immobile/kd, 4}+?{targetsize|normal, 0|large,1|small,-1}+?{encumberance|no, 0|enc, -1|very enc, -2|overloaded, -3}+?{encumberance|no, 0|enc, -1|very enc, -2|overloaded, -3}+?{defendingmelee|no, 0| yes, -1}+?{attacking offhand|no, 0|yes, -1}+?{target stunned|no,0|yes,2}+?{frombehind|no,0|yes,1}+?{aimedshot|no,0|chest,-2|large appendage/abdomen,-3|head/hand/foot/tail,-5}-?{burst fire - enter recoil value and no minus or plus}+?{other?})]] against mos 7 (NOT FINAL, MIGHT HAVE ADDITIONAL MODIFIERS!) So that's my biggest help right there, a massive select-able macro which allows me to build my modifiers. A simple turn ender: /me @{selected|token_name} ends their turn. [[12 &{tracker:-}]] A simple initiative for NPC generator: /me rolls a [[2d6+?{modifier|0}&{tracker}]] for initiative of NPC @{selected|token_name}. For Battletech (mech/tactical level stuff) CFSMD calculation (chance for motive system damage) /as @{selected|token_name} has a chance for motive system damage rolls [[2d6+?{direction|rear, 1|side, 2}+?{vehicle type|tracked,0|naval,0|wheeled,2|hover,3|WiGE,4}]]>6 6-7 = minor -1, 8-9=mid -2, 10-11=heavy -3, 12=immobile Firing a weapon and figuring out modifiers: @{selected|token_name} fires their ?{weapon|small laser|medium laser|large laser|ac2|ac5|ac10|ac20|lbx-ac10|uac5|MG|flamer|Plasma Rifle|SPLaser|MPlaser|LPLaser|PPC|LRM5|LRM10|LRM15|LRM20|SRM2|SSRM2|SRM4|SRM6} and rolls [[2d6]]>[[?{gunnery}+?{attacker movement|none,0|walked,1|ran,2|jumped,3|prone,2}+?{target terrain|clear,0|light woods1,1|light woods2,2|heavy woods1,2|heavy woods2,4}+?{water|none,0|depth1,1}+?{othercover|none,0|partial,1}+?{targetspec|none,0|Prone Adjacent,-2|Prone other,1|Immobile,-4|Skidding,2}+?{target move|0-2 hexes,0|3-4 hexes,1|5-6 hexes,2|7-9 hexes,3|10+,4}+?{tarjump|no,0|yes,1}+?{battlearmor|no,0|yes,1}+?{ends turn in swamp|no,0|yes,-2}+?{attackerspec sensor +2 shoulder +4 UAA/LAA +1 per for arm}+?{attackerheat|0-7 heat,0|8-12 heat,1|13-16 heat,2|17-23 heat,3|24-30,4}+?{isindirectlrm|no,0|yes,1}+?{range|short,0|med,2|long,4}+?{rangespec|none,0|higher ground,1|minrange1,1|minrange2,2|minrange3,3}+?{tarcomp|none,0|tarcomp1,-1}]] There's some other stuff I'm missing, I'm sure, but this alone should help at least a few of you out there. Anyone else have any other good macros for ATOW/BT?