Randomly select a macro from a collection of macros.
To give you an idea
of what I am thinking: I DM home-brewed, sandbox style games so
there’s a whole lot of make-it-up-on-the-spot things happening. I
would love to select a macro randomly from a collection of macros
that could present text to chat. Let’s say that you are DMing and
you’re faced with a party who wants to explore a cave that for,
whatever reason, is there but you’ve not had the time nor reason to
have developed it.
Click a button and
text displays in chat: “A corridor stretches 40’ to the west
until it bends to the south. The sound of water drips… blah blah
blah.” Then you’d need a gazillion of those describing different
corridors, steps, pitfalls, traps, whatever…
A more awesomer
output might generate a different a width for the corridor, or
height, length, turns, elevation change, random encounters, dressing,
whatever…
I am not great with
the functionality, but I don’t see a way that leaps out at me to do
this. Is that possible? Or is there a different approach that might satisfy that want?