I'm recruiting for my own campaign, it's 5e and it plays on Saturdays. We won't be starting until the 27th of October, the weekend before Halloween. It's an "evil" campaign, but not in the cartoon villain sense of evil. I'm looking for more realistic and nuanced depictions of why people do 'evil' things. All the characters are part of the same family (or were adopted into it) and they're all immortal. The concept is that their father is a tyrant who was able to grant himself and all his Heirs immortality. If they are killed, they are returned. Until now. The players gather together to return home after discovering that one of their siblings has died and hasn't come back. A family of immortals who can come back from the dead decide to return home when they discover that they can now die, permanently. When one of their siblings doesn't come back from death, the Heirs of House Krovha return to their ancestral keep to bury their sister and find answers from their father...only to find he is no longer there, the town has fallen into anarchy, and an order of Blood Hunters and Paladins have somehow taken over their city. Unfortunately, the Blood Hunters failed to understand the careful balance of powers their father had kept at bay while he was in charge, and now the various factions in Aistervhelm are all trying to fill the power vacuum. Can the PCs restore order to their home and in the process their immortality, as well? Aistervhelm is a secluded township governed by Altgraf Vasile vir'Krovha. It's an ancient city, and it's denizens have all gained the benefits of everlasting life from the Blood Relic deep beneath the Vaults of Castle Krovha. While in Aistervhelm your internal clock stops and age will not find you. However, only the Heirs of House Krovha know true immortality, as a Citizen's death is permanent. Rumors that Aistervhelm is a city of vampires usually keeps the odd traveler or guest from staying long enough to find out that they can live forever here, and the locals aren't exactly chatty enough for this to be common knowledge amongst anyone but the oldest citizens of the township.