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[Script] Fire Emblem Tabletop Script

1536669024

Edited 1538577865
Missingquery
Pro
Sheet Author
API Scripter
(Reposted because the old thread went over two months with no posts, haha.) Hey! This is the official companion script (codenamed Emblem20) for the Xeohelios' Fire Emblem Tabletop sheet. This script allows for useful functions such as: automating combat, including all of the necessary calculations for one round of combat in Fire Emblem (hit, crit, damage, etc.) a fully-customizable, dynamic skills system with room for GMs to make their own custom skills with a little programming knowledge automated staff effects, item effects, & much more! UPDATES: 1.6- Fixes a bug that caused weapon usability checking for defending units to be improperly calculated based off of the attacker's weapon EXP. I also fixed the Patreon link! 1.7- Added character viewer! Add this to your game with the token command !view @{selected|token_id} @{target|token_id} . Skills that affect tokens in a given radius now can affect multiple stats at once! Please update your characters' skills if you haven't already. Combat messages will now display total damage dealt by each party at the bottom. 1.8- Attack multiplier skills now work properly, and account for if the unit in question has already doubled or not. Fixed typo that set Dagger EXP to Firearm EXP. Also, the "during" triggertime has now been split into "during-a" and "during-d". Please make sure to update your skills accordingly! 1.13 -Fixed some bugs regarding special weapon checking and growth checking for levelups. Additionally, multiple levelups in a row are now supported. Thanks to Kizo-ALR on Github for reporting them! Additionally, while it's not complete yet, I'm working on adding support for weapons that modify stats to the character sheet. Expect to see this feature in about the next update or so! Another planned feature is a new command- !exp , which allows GMs to manually give characters EXP/level them up. Like the weapon stat modifiers, expect to see this in the next update or so! 1.14 - As promised, both the exp macro and the weapon stat modifiers in the character sheet have been added! The exp macro is !exp @{selected|token_id} ?{Add EXP } Additionally, I recently added the radius-allegiance parameter to skills that determines if it needs to check for the allegiance of the characters in the radius. Please update your skills! 1.15 -Just a small update this week- I hardcoded checking for the skill Potent Potion so that its effects apply automatically when you use an item. I have a couple cool features that I'm continuing to work on, but it might take a while to get them completed. The setup instructions for the script can be found here , and the Github can be found here . If you like the script and want to support it, consider pledging to my Patreon ! If you have any questions about the script, its functionality, or any bugs to report, don't be afraid to shoot me a question! -Missing-q
1537376460

Edited 1537553933
Missingquery
Pro
Sheet Author
API Scripter
UPDATE 1.14: As promised, both the exp macro and the weapon stat modifiers have been added! Unfortunately, I forgot to update the JSON file that controls the script version, so it doesn't show up yet. :( In the meantime, you can copy+paste this script into your game to get the latest update. The exp macro is !exp @{selected|token_id} ?{Add EXP } I recently added the radius-allegiance parameter to skills that determines if it needs to check for the allegiance of the characters in the radius. Please update your skills!
1538577778

Edited 1538577880
Missingquery
Pro
Sheet Author
API Scripter
UPDATE 1.15: Just a small update this week- I hardcoded checking for the skill Potent Potion so that its effects apply automatically when you use an item. I have a couple cool features that I'm continuing to work on, but it might take a while to get them completed.