So I'm using a homebrew class and one feature is a lucky strike: Risk a die roll to boost your Sneak Attack. Roll 2d6 and see the table below for the outcome. If the attack misses, you don't expend the lucky die. 2: Bad luck, a negative condition befalls you, roll 1d8 and see the condition table 3-4: Half the Sneak Attack damage done gets reflected back at you 5-6: Nothing happens 7: You get a lucky dice roll back 8-9: You deal an extra d6 of damage 10-11: Double your sneak damage 12: Choose any of the previous outcomes, or roll 1d8, give the enemy a random condition from the condition table Condition table: 1: Paralyzed 2: Restrained 3: Blinded 4: Prone 5: Exhaustion 6: Stunned 7: Frightened 8: Incapacitated Now my question is: could i make a macro that rolls the 2d6 and then writes the outcome from the first table? Additionally, it would be even better if at 2 or 8 it also rolls a 1d8 and posts the outcome from the condition table. I looked at macro guides but am in way over my head. If that is something not possible, then at least it would be great if there was something that shows the full text and rolls 2d6 and i do the rest manually.