How about an optional check-in system that a GM can turn on or off? If on, the GM either sets a schedule for the game (weekly Wednesdays, etc.) or manually creates each game day in a schedule. The players can then indicate that they will/won't be in attendance for the scheduled game(s). If a player indicates that they will be in attendance during the scheduled game and then logs in during the pre-scheduled session time, they are "checked-in." If they don't show up (i.e., don't log-in during a session they previously indicated they would attend), then it counts as a "no-show." Then stats can be generated for each user, and they have the option of sharing them with the public or keeping them private. This kind of system would help with both reminding/tracking who is going to show up for a session (always a hassle), and provide limited statistics regarding a player's reliability, if they choose to provide it. As far as users trying to pad their stats by creating fake games, perhaps a game only counts if it has a minimum number of unique users logged in? If groups of people start getting together just to pad their stats - maybe they'll just start playing with one another :P -Adam