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Teach me how to add a map from old AD&D 2E modules.

Greetings R20 Gods!  I am a very happy pro user, realizing that the price of the sub is WAY worth it for the tools and help you get here on the forums. I want to take my ancient 1rst and second edition modules from AD&D and upload at least the maps.  The Keep on the Borderlands A1 Slave Pits of the Undercity A2 Secret of the Slavers Stockade G1, G2 and G3 (Giants) D1, D2 and D3 (Drow) Assuming someone has not already uploaded and done these maps, Can I add them and use them in Roll20? I have the original 'booklets' and also have them in 'pdf' form. I have some editing tools I found but I am a total novice at resizing, figuring out pixels to inches and such. If there is a way to do this I am happy to hear it or be directed to a youtube on how to do so.  cheers. 
1537989153
Mik Holmes
Pro
Marketplace Creator
The Helpful Tricks thread has a link to the map alignment guide.&nbsp;<a href="https://app.roll20.net/forum/post/3688/map-alignment-and-you-or-101-ways-to-get-your-grids-in-a-row/?pagenum=1" rel="nofollow">https://app.roll20.net/forum/post/3688/map-alignment-and-you-or-101-ways-to-get-your-grids-in-a-row/?pagenum=1</a>
1538003721
Gold
Forum Champion
Mesasage me directly if you want to talk more about AD&amp;D 2E on Roll20, Lars. That's my jam. Haven't implemented those AD&amp;D modules myself, but have played in at least one on Roll20 (Keep on the Borderlands).
WOTC has an extensive archive of downloadable maps, included in the collection are several module maps, including, i believe the "Giants" series maps. I will warn you that they are not going to line up perfectly with the grids, but they will certainly do. If you are artistic you could probably edit them to make them conform, but it would be a ton of work. Here is the link to the downloadable archives:&nbsp;<a href="http://archive.wizards.com/default.asp?x=dnd/arch/mw" rel="nofollow">http://archive.wizards.com/default.asp?x=dnd/arch/mw</a>
Thank you! I think those Wizards maps might work just fine. Ill have to tweak them as needed to 'fit'. .. The Giant Series was a major source of fun in the 80s and I doubt it could be run in Pathfinder o P2 due to&nbsp; how incredibly powerful giants are now. Back then a 7th lvl fighter could solo 1 if not hold the doorway against many.&nbsp;
I actually just went through the Keep on the Borderlands. ran the D1-3 series... Currently running the H2-4 series.. Most of these maps can be found on the web in various locations....not gunna mention any... a few you might need to create though...using some form of web/non-web software... but once you have them as a .jpeg or .png just upload them into you game... size them till they look about right...can usually tweak them using the measure tool... move them to the map layer...done... add dressings..dynamic lighting...ect....and it is like the old days ... but your hands don't turn colors drawing them on the dry-erase map..:)...and &nbsp;spilling beer all over the miniatures....
Bilbo and others &gt; Thank you!&nbsp; I found the WotC archive and found many good pre done maps. Now I need technical help. I have Maptool and Gimp. I downloaded the maps off the archive and saved them as either 72dpi or 150dpi jpeg images.&nbsp; For this purpose I just want learn how to use some of the 'town or village or encampment' maps so I can run various outdoor adventures.&nbsp; So I want to grid up the maps and 'try' to have them fit in Roll20. I am a novice at using these tools but can quickly learn if pointed to where I can find such information.&nbsp; These are&nbsp; 'over land' maps so the scale can be larger than I have some 'encounter' out door maps I found there, such as forest or grotto encampment/encounter areas &gt;&gt; these need to be mostly scaled with a grid that can 'mostly' fit in roll20. Where can I get started? Id like to have the maps mostly done outside of Roll20 so i can reuse them in other campaigns.&nbsp; Thanks very much!&nbsp;
1538142696
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I would suggest not having the grid show on the map, or if you have the option in your image editor, keeping the grid on a separate layer so that you can output a copy without one. It will make final placement much simpler if you don't have to mess with a pixel-level matching. The simplest thing is to decide how you want the overland map to function. Is there a point to having a grid at all? If you want to be able to measure daily travel or something, then maybe a 20 mile grid. If you want to measure a town map then figure out a convenient measurement scale. Once you have that in mind, figure out how many units that should be on your map. For instance, if you want a 20 mile per unit map, and the map measures 300 miles by 200 miles, you want a final image that is determined by that size. If you usually view your map on screen at 100% and don't care if there's a little fuzziness at magnification, that's 70 pixels per grid unit, or 1050x700 pixels. Your map should completely fill a 30x20 page. Snap and go. If you want more resolution, up the final pixel output accordingly. 140px/un gives you 2100x1400 pixels. Don't worry about dpi. That's a complete misnomer. At no point are you outputting to paper, so "inch" means nothing. Your measurement here is grid unit based. Hexes are a little harder to figure, so just worry about the "across the hex" dimension, the other dimension can fall where it will so long as you scale proportionately, and you can adjust the final page size to match. One final caveat, don't try to have an overland map that's meant to be used at a tactical scale: I.e. don't run a knife fight on a map of North America. Depending on the computer, a 20x30 map is fine, a 50x50 should be OK, a 100x100 map will likely see some problems with lots of tokens, and anything greater is heading into potential danger.
Keith,&nbsp; Thank you. I found a 'town' map in the archive it had a grid in it. I am wondering if it would easier to make a 'town' in maptools without a grid. Thanks on the initial grid size of 30 x 20. I just need a generic town/village I can have my players say...'we are here' and we are going there &gt;. I suppose if needed to switch to a tactical map that is what the page change is for in roll20. I need to keep remembering that. Are you familiar with the great city of waterdeep? Id like to use a city that size and have it fill the entire roll20 map grid and the players can point and ping the map where they want to be and I can say ok its a couple hours negotiating where you want to get to.&nbsp; In a great city just moving around such a large city 'should' be the adventure while&nbsp; you map it out but that seems like it can take a long time just to buy your gear to get started, heh.&nbsp;
1538149702
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
There are lots of ways to handle that sort of activity on Roll20. Personally, I use a combination of many different approaches, depending on the action needed. I have a city-based campaign, about half Waterdeep-sized. I use: 1) An overall city map, covered with map pins . Players have tokens on this map to indicate position in the city. Or it is useful for cut scenes or sandbox "what would you like to explore" type adventures. 2) A Theater of the Mind page . This is for areas like shops, libraries, NPC homes and the like where role-play is the focus over combat. This has coordinated scenes and music. Players have tokens on this page, but they are locked into place by an API. They are there in case they need to run any token macros. 3) Encounter areas for places where fights are likely to break out and tactical movement is needed. These are traditional battle mats
Keith,&nbsp; Both of the links above are immensely helpful. I will need time to go thru each one to understand what I am doing and how. On the theater of the mind page i see a link for video is that still valid? I am at work and will pull it this weekend.&nbsp;