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Problem with combination of kept + exploding dice rolls

Hi D20 Team, I am currently playing in a 7th Sea campaign. The system uses rolling with kept dice and explosions. However, the dice system doesn't work correctly when using both setting at once.  For instance when I roll  5d10!k3 (the same happens with "5d10ke!") and the dice show:  9, 1, 6, 10 ,1, 10, 8 then your tool will say rolled a  29  = ( 9  + 1 + 6 +  10  +,1 +  10  + 8). Basically it keeps three dice  after simulating the explosion, when in fact it should handle the keeping of the dice first and then afterwards simulate and add any explosions in top. So in the former example the correct result would be:  ( 9 +1+ 6 + 10 +1)+ 10 + 8 = 43 Is there a way to fix this myself or is it a regular bug?
This is the expected behavior right now. I'll add a note to the help docs about order of operations but right now explode/compound/penetrate/reroll get processed while the dice are rolling and keep/drop/success/failure/sort are processed after.
Okay... I can't speak for the other systems that use the keep-mechanism and explosions but it's definitely the wrong order for 7th sea. An operator similar to high / low that lets the user manipulate the order of operation would probably be an idea?!