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Disabling all randomness in custom FX results in randomness.

I'm trying to make a missile like effect, but despite setting all of the *Random variables to 0, the behavior still appears to be quite random.  When I use FX Playground, the missiles are nice and tight, but in roll20 there is a ton of randomness in everything. How can I actually remove the randomness from the effects, or otherwise control it.
1539062688

Edited 1539062751
DXWarlock
Sheet Author
API Scripter
I've noticed this also. Trying to make an 'orb' that doesn't move once spawned. Just a pop in, and fade out in the same spot. (Turn tracker highlight..a 1 second flash of light centered on the token) But no amount of setting speed, speed random, angle, angle random, etc to 0 stops it, it always drifts in some random direction each instance.  Even color set to all white on everything, it still has a tiny 'shift' in color randomly each time it goes to fade out. Maybe someone will pipe in and know a solution that helps both of us :)
I am noticing this behavior on my end as well. I have submitted a ticket to the devs to see what is going on. Sorry for the trouble!