I make it very simple, as most commercial maps have a door in place, and I don't want to muck about with open and closed positions. I usually use Invisible tokens for the doors, with color coded GM auras. if the players can see through it, it's open. :) I use a master door macro to toggle the state. The script itself has the instructions on how to set it up. They are on the script as posted in the thread you linked, but I'll repeat them here for reference. Take a look, go ahead and install the script and give it a try. Just follow the instructions step by step. Once you've done the first one, the rest are very quick. I generally get my tokens all sorted and named, then copy and paste a fresh set wherever they are needed before running the linking command. Be sure to install the Aaron's edited version from this post . Creating a linked door system
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Verify you're on the Token/Object Layer.
Place a graphic of a door or other barrier in the closed position.
Name that token DoorClosed (all one word, and yes the D and C need to be capitalized).
Place a graphic of a door in the desired open position.
Name that token DoorOpen (all one word, and yes the D and O need to be capitalized).
Draw a line to act as the Dynamic Lighting barrier for the door when closed (while still on the Token layer).
Select all three objects.
Type !DoorsLink (or set it as a macro and use that macro)
The Open Door and Dynamic Lighting barrier will be moved to the GM layer and Dynamic Lighting layer, respectively.
The open and closed doors will be renamed. This is how they are linked.
DO NOT RENAME THE LINKED OBJECTS.
Do this for each set of doors needed.
Opening and Closing doors
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Once the objects are linked
Select the door on the token layer
Type !DoorOpenClose
The door will open if it is closed, or it will close if it is opened.
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