Inquisitor Daedalus Cain said: Actually, I think you can nest attribute calls inside of critical chance. Something like [[1d20cs>[[20- @{global_attack_mod} ]]]] Assuming your global attack mod is usually 0, that criticals on a 20, but if the attribute is changed to 1, then it crits on a 19. Seems like you have to nest that in double square brackets so that it'll calc first, but I've used it for other things. man I can't seem to make that work. I put that in the crit window of the ability and the adding stuff comes like "<span class="inlinerollresult showtip tipsy-n-right fullcrit" original-title=" Rolling 1d20cs>10 + 3[CHA] + 2[PROF] = ( 10 )+3+2" style="box-sizing: content-box; font-size: 20px; line-height: 12px; text-align: center; font-weight: 700; background-color: rgb(211, 229, 245); border: 0px; padding: 0px; cursor: help; width: 30px; color: rgb(63, 179, 21); font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;">15 + 1"