Proelium Ex Deus said: Yeah, GG, I need a repeating fieldsets, since my main tab is fairly lengthy as it is (I've inc. almost every function the players need, & the other tabs are for various other events &/or handlers). Using a fieldset allows the players to customize their sheet on an "as needed" basis, without useless "clutter": the game system / mechanic I use is one of my own, & it has a LOT of details. The main tab isn't as bad (e.g. lengthy / cluttered) as it sounds... at least... no worse than any other sheet... but it WOULD be if I'd used a lot of fixed lists. I've used fixed lists where I need specific calcs, & fieldsets where I can get by with inline calcs. :-) As for the "work around", instead of using outside script call-like functions to reference values within the repeating fields, I simply included all the info &/or calcs / rolls the players can use within each fieldset row, to avoid any nasty errors that might crop up later. I'd still be interested if someone knew a clever way to call / ref. tags from outside of a fieldset. ;-) This is your only option if you don't want to use sheetworkers, although I've noticed that you are using autocalc fields in some of your other posts. I'll point out here that sheetworkers are the much preferred method. Autocalc is really only still available so that older sheets that were made from before sheetworkers will still function. Sheetworkers allow much more flexibility and control over how the sheet reacts to changes.