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Characters

Basically character creation Boils down to . Start at 6th level, multiclassing allowed, no Kits,using Proficiencys  , Also alignments i prefer all non Evil .. When we get together for char Gen we will get you built to 6th level in your chosen class and i have a list of accumulated magic items appropriate to level that you can choose from . Think of your Bio , were using the Good Character sheet that will hold all info on your character... Also if you know anyone who would play .let them know about this campaign
Any ideas what you would like to play..?
Dwarf Cleric
Human fighter
Elf Thief
halfling c/t or elf mu/t depending on luck of the dice for ability scores.
Nice bill i will say the MU/T is a good choice
I was also thinking of playing a human fighter but if you don’t want to double up I can work with something else (for equipment I was thinking either bastard sword or spear and shield if that would help differentiate us)
Variety is Nice you guys can play What ever you want. thats Why  i allow Multiclassing..so if your ideas change between now an char gen its all good
I would be happy switching my race to half elf, though I think I’ll just want to single-class this time through.
putting more though into best fit of class and race. and restriction as to type of elf...grey or dark? will run with T/MU.
looks like we got a full crew.. .. im steadily working on things, looking forward to char gen and getting things underway
I was first thinking a human paladin, but after reading through this, I'm starting to consider something I've always been curious about, an Elf Fighter/Mage. Should be interesting to try.
Dan K. said: I was first thinking a human paladin, but after reading through this, I'm starting to consider something I've always been curious about, an Elf Fighter/Mage. Should be interesting to try. good choice
Just a couple notes before session zero, we will be doing your builds from the ground up with Appropriate abillity scores saving throws and all hit points. AC, gear spells Proficiencies languages the works. also for Wizards and Mages. on top of your 1st spell at level 1 i give you read magic and you choose the other 1st level spell , Clerics get bonus starting spells with appropriate abillity score,and my big rule is yes  you can have exceptional abillity scores BUT nothing over a 23. Level caps per racial specs as well .Will concurrently allow for advancing beyond 20th if we get you that far and in 1 piece.Also think on your Bio/backgrounds also
how are stats being rolled, 4d6 drop lowest?
Considerations for Multiclassing .Remember Humans Dual class,Demihumans Multiclass.Dual classing is advancing in one class then switching to another and starting over. Multiclass is you function as more than one class at any given time XP is split evenly between both class's So a Fighter mage would split 52000 xp  and would identify as Fighter 6. Mage 5 Proficiencys advance at the rate of the faster class . Rolling 4d6 drop the low then arrange to meet requisites. Page 44 in PHB talks about Multiclass stat advancement
Ok I have picked 12 magical items where would you like me to list them. Should they be in open chat?
ward g. said: Ok I have picked 12 magical items where would you like me to list them. Should they be in open chat? message me directly on here with your list
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Actually 26kxp each for fighter/mage is a 5th lvl fighter/5th lvl mage, but he would be 6k xp away from 6th lvl fighter. Thank you for clarifying the stat roll.
Dan K. said: Actually 26kxp each for fighter/mage is a 5th lvl fighter/5th lvl mage, but he would be 6k xp away from 6th lvl fighter. Thank you for clarifying the stat roll. So he has to have at least the 32,000 to Fighter 6.ill go ahead and make the shift so Fighter stays 6th and Magic user stays 5, this is your start Campaign wise.. now just need to see what you pick for your 12 magic items..
im thinking of elf M/T