
My
campaigns are open ended, open world, with a huge amount of possibility.
Events will happen wither the player knows about it or not. This makes
the game player driven, but be warned if you sit around doing nothing
for to long the world and enemy will not wait. NPC's will act and do stuff even when pc's arent around. I try to run a challenging game with interesting NPC's and situations. An where not every situation has to be over come by combat.