[Disclaimer: I am not the GM, but he allowed me the option of attempting to find other players, while waiting to see if the fourth player can actually join us reliably or not.] Who: Currently three party members. A Cleric, a Style Master, and a Phantasm. The Style Master and Phantasm are both homebrew modifications a bit beyond mere archetypes, but based on existing classes, that were heavily vetted before approval. The Style Master is most similar to a martial-oriented Monk, and the Phantasm is somewhere between a Swashbuckler and a Bard, exclusively oriented towards select illusions and enchantments. The fourth player, if he plays, is going to be a Rogue(Master of Disguises?), if I remember correctly. As stated, though, he may not be able to reliably attend. There is also the possibility, if we get more people than needed, to have a rotating cast, of sorts. Depending on variable availability of the extra members of the party, and how they might mesh with the GM, while also allowing a perhaps more consistent play schedule. A steady group is the most preferred option, of course. What: Fresh campaign set initially/primarily in a metropolis accounting for a broad set of possible circumstances and environments. Wilderness-themed characters are still likely not recommended. Combat is relevant, but the GM does also love to tell a detailed story as well. Meaning the ability to enjoy roleplay, rather than just roll-play, to a degree would be preferred on some level. Your character will need a backstory at least describing who they are, and why they are here, or rather what their broad-scope or specific goal is. 15-point buy, and primarily Paizo(i.e. not 3rd party) content. Anything unofficial requires GM approval. While not absolutely perfect, Archives of Nethys is a pretty good website to find Paizo-only content(including some stuff which never got put up on pfsrd). Two traits, and up to one Drawback, allowing selection of a third Trait. Any further questions may be answered upon request. We have so far only had an initial introductory session, but that was missing a player, and they may end up being unable to attend future sessions as well. I took rather thorough notes, and would be willing to share the non-character-specific parts if desired. Where: Homebrew campaign set in a metropolitan port city, generally voiding connections to explicit Golarian regional references. If something is particularly relevant, then discuss with the GM. He's fairly flexible as long as it is reasonable. When: Either afternoons before work(likely an 11a.m. to 12p.m. start time until 3 or 4p.m. end time, U.S. Central timezone), or any time of day really on days off. Pending GM availability. I would need confirmation, but I believe his general days off are Tuesday/Thursday, more often than not. Why: To have a better playing experience, of course. I generally feel that four or five players is the sweet spot. Three can work, but can put a lot of individual pressure on people. Likewise, six can work, but people can sometimes, or even often, feel like they're not contributing. hoW: Post here, or better yet, send me a message, and I can provide further details on the campaign, and contact with the GM himself.