Heya. Since there isn't any loot gen in the book, I went and made this. I have no idea if the values of coins/jewelry found is concordant with the game's intent; I just took a guess. Those values are easily changeable in the script. It has most of the items in the game, and adds flaws/qualities with some chance, based on the loot quality. Sometimes you might get silly quality items, like Lightweight Ale Pint, but it is less filling. To use: Put script into WFRP 4E game with the sheet active. In chat, type: !LootMacro Go to your collections, put "Loot" macro on bar. Click, 2 queries (Loot Type, Loot Quality).&nbsp; See results. Let me know about bugs please :) <a href="https://gist.github.com/Bastlifa/0df11acf4621b1a17ad8b692e9a730f7" rel="nofollow">https://gist.github.com/Bastlifa/0df11acf4621b1a17ad8b692e9a730f7</a>