Hi guys. I'm stumped trying to figure this dynamic lighting issue. For some reason some of my player characters have x-ray vision. In my game, all my players have darkvision, and I set it up with 60 / -10 / 360 degrees with 'has sight' box ticked. I'm testing the view of each token by pressing CTRL-L, and I noticed that my Dwarf correctly has his vision stopping at a wall (which is correct), but my Tiefling seems to be able to see through walls (which is not correct!). It's something in the character sheet, as I experimented by having the tiefling's token point to the dwarf's character sheet, and then the dynamic lighting started working. Two screenshots to illustrate my point. Dwarf: His dark vision correctly stops at the walls via dynamic lighting. Tiefling: For some reason the tiefling can see through walls. CTRL-L was pressed for both. Any ideas whats going on with the character sheet guys?