Hello Mateo, Here are some if the changes that were done. I underline the ones where I think there is possibility of impact on macros. Cosmetics changes (that was the initial purpose : get closer to the paper version of Cubicle7 character sheet) * use a styled background * display diamond checkboxes for common skills and skill groups * format and style experience, valour and wisdom in top right of sheet * use a serif font Internationalisation support is improved * Multilanguages : english, french, spanish, german * switch the logo to display correctly for different language versions (The One Ring logo for english, L'Anneau Unique for french ...) * support migrating from 'Der Eine Ring' (German) and 'Anneau Unique' (french) sheets which had different fields than the english version Correction of an old sheet issue * Correct the name of Persuade skill field name (in previous version, the field name was Pursuade) => impact on Macros that may use the old field name * Correct a technical issue in the top choice of Character type (PC, NPC, Adversary) that didn't had any impact for GM/Players but still existed and impacted the new version Modification of the fields * PC : Weapon skills : 2 more lines * PC :Add new mount fields * NPC : Skills names aren't filled anymore, so that the GM can put the skills names it wants (as in Cubicle 7 books, the NPCs are often described with specific skills, not the usual list) * NPC : Weapon skills aren't a dynamic list anymore (you could add as many weapon skill lines that you wanted), now it's a fixed 6 lines of weapon skills * Adversary : the same than NPC for weapon skills Note : I also have to modify my own macros when I migrate my own french "Anneau Unique" game to that "The One Ring" game.