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Editing Character Sheets

November 28 (6 years ago)

So I recently became a Pro Member and I was looking at editing character sheets.  I'm running a Fallout campaign using the DnD 5E character sheet but I want to change a few things in the character sheet. Mainly just the text for, the ability check Arcana and the Wisdom ability to something more appropriate to game. They would still be used in the same manner. Wisdom would just be renamed as Perception and Arcana to something like Technology. How hard would it be to rename these and if possible the steps I would take to do it. I already have the custom character sheet selected and have imported the HTML and CSS files from GitHub. Thanks for any help!

November 28 (6 years ago)

Edited November 28 (6 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

Do you intend to roll from the sheet or also use macros? If you're just using the sheet, the easiest way would be just to change the display name of Wisdom and arcana, and not go and fiddle with the more complicated parts of the sheets.

You also need to have the translation.json so the sheet display everything correctly in your chosen language.(otherwise it shoves every bit of text in red and brackets). The easies would replace all instancs of Arcana and Wisdom in the translation.json file int what you choose. 

Do remmeber 5E also have the skill named Perseption, so it might ne wise to rename it to something else before you change the wisdom attribute's name into perseption.

November 28 (6 years ago)

I dont think we will be using any macros. All my players are pretty new and just starting to figure out using the sheets. I just imported translation.json as well which I didnt know I needed, thank you.  So to make the change I can just change the names in the translation file and that should do it? Don't have to do anything with the HTML file? And also thank you for reminding me that Perception is already a thing, not sure how i got that lol.

November 28 (6 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

Yeah, sheet like DnD5E that have the translation.json file are easier to change what text is shown. If you ever use a sheet that doesnt have a translation.json finle/folder, you know you'd have to go into the html to change what's shown. The wiki have an article on the  language tags.

November 28 (6 years ago)
Kraynic
Pro
Sheet Author

If you have trouble editing that sheet and getting it to behave the way you want, you could take a look at older d&d sheets.  I expect some of those won't have as many "bells & whistles" built in, so might be easier to understand and edit.

November 28 (6 years ago)

Edited November 28 (6 years ago)

Just went through and changed Widsom and Arcana and went to test it out on a sheet and noticed charactermancer wasn't available.  This isn't that important but figured it was worth mentioning. But the real problem is that everything looks correct but when I enter a value for an ability score it just reverts back to 10. But if I hover my icon over it then it will show the number I entered. Any ideas on how to fix? Thanks so much for the help. Also noticed I can't drag items from the compendium onto the sheet.

Lastly, I did notice that the number of lines of code are different from what I pulled from GitHub vs what I have in the HTML portion of the HTML Layout. Tried copying and pasting again but it remains the same. Missing 173 lines of code, seems like quite a bit but I have very limited experience in coding.

November 28 (6 years ago)

Edited November 28 (6 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

Don't know about the Charactomancer thing. This section about IP rights applies when uploading new sheets, but don't know if it have any implication on private games and private sheets.

  • Do not infringe on intellectual property. Community sheets should not include character creation or advancement due to potential copyright restrictions. 'By Roll20' sheets may include this content thanks to our partnerships with game creators. Sheets that are developed from the code of a 'By Roll20' will need to ensure any character creation or advancement options code it removed. Its okay to have attributes that auto-calculate based on other attributes (including the current level). We'll let you know if your submitted sheet violates this rule.

I'm under the impression that  the Compendium on the other hand should work. But don't take my word on this, I don't play 5E on Roll20, so I'm not familiar with all aspects of how these specific sheets work nor Compendium stuff.