So I was talking to a group and they agreed that it was worth putting this idea out there. So here it is... We were thinking it would be great to be able to have different levels (ground, second floor, third floor) of view on one map. This way, your rogue on the rooftop could still see all of the tokens moving about on the ground, but not the tokens in the building they are standing on. We even had somewhat of an idea as to how it could work based on the current layers. Currently, the token layer shows what is on that layer over top of the map background layer. Adding tiers to the current layers could look like this... Map & Background I (ground level) Map & Background II (second floor) Map & Background III (third floor) etc... Each would have its own respective token layer as well. (i.e. Objects & Tokens I, Objects & Tokens II, Objects & Tokens III, etc...) Here is how it works: A token with sight on layer 2 would see all of the map II features layed over top of map I. So now, your rogue sees the rooftop (tier 2) they are standing on while still getting a view of the PCs on tier I. However, everyone inside of the building would be hidden by the overlaying rooftop. So basically all of the tiers cover the ones beneath it to create the effect of being on a higher level. What about seeing tokens above? Obviously you would not want every token to be visible and you certainly would want to be able to tell that the token is on a higher level. So you add a dropdown that says Token can be seen DEFAULT: Same tier, -1 Tier, Tier -2, etc... All tiers You set that token to "Can be seen -2 Tier" and everyone can see it even when it is 2 floors up. Add some kind of opacity and/or special token marker indicating what tier it is on would let players know that it is above them. Anyways, this was just something us cartographers thought would add an interesting level to our gaming. We thought it was worth introducing to see if there was an interest in it. Happy gaming!