
So, I have a character that has some very unusual attack attributes and options, resulting the default character sheet attack rolls not working well for me. I like the format and have found how to more or less replicate that via Macros. Due to having a high volume of attacks and quite a few variables I'm deciding not to include potential Crit rolls in my templates, rather I want to have the logic that determined the attack/dmg modifiers output those numbers to the name/title bar so when I do a confirmation roll I just have it prompt me for the total modifier and I can key it in manually.
My problem comes from the values in the title bar appearing in their normal light tan colored boxes, but rather than having black text the title bar is all white text. This makes them very hard to read. Is there a way to change the text or background colors when activating a template via macro?
Here is an example with where my current macro is at:
&{template:default} {{name=Flurry1 (mods atk:[[@{Ye Fei|flurry_mod} + @{Ye Fei|class1_level} + @{Ye Fei|dexterity_mod} + @{Ye Fei|haste} + ?{Point Blank|Yes, 1|No, 0} - @{Ye Fei|deadly-aim} + ?{ATK-Modifier|0} ]] dmg:[[@{Ye Fei|strength_mod} + ?{Point Blank|Yes, 1|No, 0} + 2*@{Ye Fei|deadly-aim} + ?{DMG-Modifier|0} ]]) }} {{ATTACK=[[1d20 + @{Ye Fei|flurry_mod} + @{Ye Fei|class1_level} + @{Ye Fei|dexterity_mod} + @{Ye Fei|haste} + ?{Point Blank|Yes, 1|No, 0} - @{Ye Fei|deadly-aim} + ?{ATK-Modifier|0} ]] }} {{DAMAGE=[[1d8 + @{Ye Fei|strength_mod} + ?{Point Blank|Yes, 1|No, 0} + 2*@{Ye Fei|deadly-aim} + ?{DMG-Modifier|0} ]] }}