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On-Going Questions to character creations

To clarify the traits, your "crime" is a trait. You still get two other traits as well.&nbsp; You are also welcome to choose 1 draw back from here:&nbsp; <a href="http://aonprd.com/Traits.aspx?Type=Drawback" rel="nofollow">http://aonprd.com/Traits.aspx?Type=Drawback</a> In exchange for another trait. You of course have the follow the limitations of 1 trait per section (1 crime, 1 religion, 1 social, 1 race and so on)
Character sheets are available. If you don't use one that's fine, please make sure I can take a look at it before we start, I'll need access to perception score, and saves.&nbsp;
Any languages in particular would be useful to have, GM?
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I can tell you this is going to be a heavy handed religious aspect to it. You are after all playing deadly recruits of an Asmoedus serving master.&nbsp; Overall though, this is a world that is heavily human, dwarf, and elven, with a mix of other races.&nbsp;&nbsp;
Something I will let you know of is, Downtime. There can be a bit of it through some of these books.&nbsp;
World map is up, it is as you would know it and how it corresponds with the common knowledge page.&nbsp;
In case it was missed, starting gold and such is not listed, you will obtain gold and Items as you go.&nbsp; It would be wise to not shun knowledge skills. They are all important, and I allow knowledge rolls for just about anything you are trying to figure out. If anyone else is using something that required tokens let me know). I've almost got all of book one mapped out and done, and begin working on book 2 soon.&nbsp; When i mentioned down time, I really do mean it. A lot of APs try to push you through the module, hacking and slashing, and while there are time where you are on a clock, there is always free days to do things.&nbsp; And as I said, i build around YOU.&nbsp; So if you have always wanted a crafter or magical item maker, this is a good time to decide.&nbsp;
Specific things I would like to have from each of you so I can finish my macros: Your Initiative Score Your Perception Check Your Default Sight distance (20+Perception Mod)*10 Your Saves and any conditions to them Same for any familiar or cohort or pet you personally will be controlling and has even a remote chance of ending up in combat. If you have any uncontrollable abilities that just happen. Like this: Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. This is because there are some rolls that are passive that still must be rolled even if you don't call it out.&nbsp;
I will try and finalize a character tomorrow so I can send you the information requested above.
No hurry, you have until the 15th of course
Here are the stats you asked for, and I think this is pretty much set, I finished my character aside from making some backstory and a name. I'll let you know if anything changes. Your Initiative Score: +1 Your Perception Check: +7 (Extra +1 to find traps) Your Default Sight distance (20+Perception Mod)*10: 270 if I did this correctly. Your Saves and any conditions to them: +3 Fort, +2 Reflex, +5 Will. No conditional modifiers for any saves.
If I can (for everyone) once finished if I can get a copy of the character sheet to look over. that would be cool to help me with encounters.&nbsp;
There's my character sheet, let me know if you want it as a pdf or something instead. Also I know I won't have the spellbook and such, hero labs just gives you one and will just ignore it until I actually get one.Oh, and age, height and weight were pre-set from Hero Labs, those I will be changing later. And lastly, I took the Escapee Crime, that gives +1 disable device.
Oh, and will we be using the 2 more skills ranks per level from the Player's guide you provided? I didn't account for that, as I'm unsure if we plan to use it.
Yes please add additional skill points for that. Thank you, and if you have an avatar you want me to create for you shoot it to me or in here
I could be misreading your sheet but i don't show you picked a crime from the player's guide did you?&nbsp; You should have 1 crime, two normal traits, and an option extra trait if you took a drawback.&nbsp;
Yah, Hero Lab doesn't have the crimes, so I had to add in the bonus. I put my crime in the post before. I chose the Escapee crime, taking the +1 disable device.
oh right!
With the +2 skill points, I only added Knowledge Dungeoneering, and Engineering, both are +8.
Sounds good.&nbsp;&nbsp;
Hey GM! About the section you added to the Players Guide regarding the Critical Cards. Can you create a new Forum Topic explaining your deck of doom?
Apparently there is a herolabs addon for way of the wicked <a href="http://www.d20pfsrd.com/extras/community-creations/hero-lab/AP%28FMG%29%20-%20Way%20of%20the%20Wicked.zip?attredirects=0&amp;d=1" rel="nofollow">http://www.d20pfsrd.com/extras/community-creations/hero-lab/AP%28FMG%29%20-%20Way%20of%20the%20Wicked.zip?attredirects=0&amp;d=1</a>
That link doesn't lead to a proper page for me, and can't seem to find Community Creations in the list of extras. But its alright, I know how to add in stuff with no problem so I won't have anything missing.
I've added the rules I'll be using for Leadership.&nbsp; <a href="https://drive.google.com/open?id=1a_GUCJ_K3nnbKyOoLBq4fu4bIMai_C32" rel="nofollow">https://drive.google.com/open?id=1a_GUCJ_K3nnbKyOoLBq4fu4bIMai_C32</a> &nbsp; That is the source book I pulled form. The rules however are listed in the party info tab
I won't be using the fame rules from Ultimate Intrigue like it references in the book. I don't know how useful leadership will be for you at the moment but any questions just let me know.&nbsp;
Those look very interesting. I do have a question. Carmilla and Dameimon are the same creature when he's summoned. Does a Synthesist take the same -4 penalty to Leadership as a normal Summoner with a separate Eidolon would?
I would say no penalty if you are always a fused being. You don't ever have the option to summon the eidolon once you decide to go synthesis right?
Not as a different being, just as 'living armor'. She can dismiss the Eidolon so she looks like a normal humanoid, but when she summons it again they share the same body. The closest to that would be 16th level ability of Split Forms, but even that only lasts for rounds/day.
Ok, yeah I would not count that against ya. My favorite part of this form of leadership is, it lets people gather friends and colleges along the way, and unless you really want to unlock the potential, you don't have to go into full leadership feat. Some people just don't enjoy the extra work.&nbsp;
Hey Mal. I was logged into the game itself since I wanted to ask you (and Azor) a few questions via chat, but neither one of you seem to be paying much mind there. :P&nbsp;
Oh, im probably not ther elol my home pc is logged in a lot of the time let me get there
Hey guys. Join the Discord channel for the campaign if you have not already. =]