I've had a look at the way the mythicgm emulator works, and I dont think you can do that at less than a Pro-subscriber level without manually creating a lot of rollable tables. It could be done, but it will be very laborious. The standard Macros are designed for simple rolls, and cant do conditional effects, like generate a result from a table with two axes, that also has secondary calculations needed to create the fumble range and the random event result. I think you'd need to create 99 rollable tables (9 x11), one for each cell in the table., Then if you name then appropriately, you can use a simple macro which queries the chaos level and the Yes chance, and will report the result you get. The table would look something like (assuming chaos rank 4, and chance: likely) Table Name: something like "4-Likely" Results and weights: Yes, Very: 10 Yes: 40 Yes Very + Random Event: 1 Yes + Random Event: 4 No: 36 No, Very: 9 (You might have to double check the numbers) Then when you called a macro like: /roll 1t[?{Chaos Level?|5}-?{Likelihood?|Impossible|No Way|Very Unlikely|Unlikely|50-50|Somewhat Likely|Likely|etc}] It should hopefully roll on the table and get you the outcome. It wont show a d100 dice roll though. If that's important, you're out of luck.