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How to turn 1s into 2s when rolling damage dice?

One of the feats in my 5e game let's me turn 1s into 2s whenever rolling the appropriate damage, but I can't figure out how to do this in the character sheet. The feat is Elemental Adept so I need to figure out how to do this for multiple dice types, specifically d6s, d8s and d10s currently.
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//roll  [[ {[[1d6]], 2}kh1 ]]
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Edited 1544024288
Kyle
Pro
I have this for the damage rolls on my great weapon fighter: 1d10ro<2 Just replace the d10 above with the dice types you need.
Clinton's method is more in keeping with the Elemental Adept feat, which turns ones into twos, as opposed to Kyle's method, which simply re-rolls ones and keeps the second roll regardless. Kyle's method is indeed proper for Great Weapon Fighting.
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Kyle
Pro
Ah, I missed the EA bit. Thanks Keith!
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Edited 1544024936
Scott C.
Pro
Sheet Author
API Scripter
and, keep in mind that to do this, you'll need to do Clinton's expression for each die of the damage, so 3d6 would be: [[{1d6,2}kh1+{1d6,2}kh1+{1d6,2}kh1]]
Do I need type these in properly or can I enter this in the quick roll where i have the attacks listed?
Also Clinton's expression does not work, I get this message when i try it;  Cannot mix sum and M rolls in a roll group
Try this. It will make the 2 a die roll, thus fixing the mixing issue {1d6, 2+0d0}kh1
That worked, thanks.
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The formula didn't work when I added it to fire bolt damage in the OGL sheet. [[{1d10, 2+0d0}kh1+{1d10, 2+0d0}kh1]]
Your's has more brackets than what I used, maybe that is why? {1d10, 2+0d0}kh1 + {1d10, 2+0d0}kh1
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Scott C.
Pro
Sheet Author
API Scripter
also, note you could clean it up a little more by not using 0d0: {1d10, 2d1}kh1 + {1d10, 2d1}kh1
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Scott, Thanks.  My elemental adept works great now!