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Picked up the playtest manual for the new classes

Looks interesting after a quick skim, Biohackers can create compounds to buff allies or debuff enemies, Vanguards are melee specialists that use the power of entropy to boost their abilities, and witch warpers can alter reality itself (in a limited fashion) to screw around with their enemies. Say for instance causing the area around enemies to suddenly count as difficult terrain, or altering environmental hazards (a pool of acid become a pool of freezing liquid.) Gonna be reading through these in more detail. Still sticking with a technomancer though.
Yeah, the new classes look pretty fun and interesting.  The online poll suggests that Witchwarpers are the most popular thus far.  We'll see how this works in game mechanics.  First level characters really aren't good at gauging anything, though.  They are going to have to have players take these classes to the full length of level 20 hero status to get some solid feedback.  Paizo will probably keep them regardless if they suck or not.