
Looks interesting after a quick skim, Biohackers can create compounds to buff allies or debuff enemies, Vanguards are melee specialists that use the power of entropy to boost their abilities, and witch warpers can alter reality itself (in a limited fashion) to screw around with their enemies. Say for instance causing the area around enemies to suddenly count as difficult terrain, or altering environmental hazards (a pool of acid become a pool of freezing liquid.) Gonna be reading through these in more detail. Still sticking with a technomancer though.