On a dice roll we can signal tracking a critical success (cs) and a critical failure (cf). Then we can trap these events in a template, and update the output. I was wondering if we could add a critical event signal that would fall into the template like the cs & cf. Some game systems have special events triggered to certain totals on the die. For example, RoleMaster does special things when you roll an unmodified 66, 33, and 77. Basically the critical events would do throw certain flags if any of these numbers came up in the raw die roll, which could then be captured by the default template.