I have been building macros for a while now, but I'm looking to clean up my token actions. I have been successful with ability checks, skill checks, and saves. That said, I'm having a time trying to get my special maneuvers to play nice together. I apologize for the incoming wall of text, but this has been bugging me for some time now. This is what I have so far. &{template:DnD35StdRoll}{{name=@{selected|character_name}}} {{pcflag=true}} ?{Which maneuver? |Bull Rush ,{{subtags=tries to bull rush@{target|token_name}}} {{check=Bull Rush:}} {{checkroll= [[1d20+@{selected|str-mod}[Ability]+?{Improved Bull Rush?(1=yes)|0}*4[Imp. BullRush]+?{Charging?(1=yes)|0}*2[Charge]]]}} {{notes=To beat Bull Rush [[1d20+@{target|str-mod}[Ability]+?{Is opponent a dwarf or have more than two legs?(1=yes)|0}*4[Stability]]]}} |Disarm ,{{subtags=tries to disarm @{target|token_name}}} {{check=Disarm:}} {{checkroll= [[1d20+@{selected|bab}[BAB]+@{selected|str-mod}[Ability]+@{selected|size}[Size]-?{Light Weapon?(1=yes)|0}*4[Light Weapon]+?{Two-handed Weapon?(1=yes)|0}*4[Two-handedWeapon]+?{Improved Disarm?(1=yes)|0}*4[Imp. Disarm]]]}} {{notes=To beat Disarm [[1d20+@{target|bab}[BAB]+@{selected|str-mod}[Ability]+@{selected|size}[Size]-?{Opponent Light Weapon?(1=yes)|0}*4[Light Weapon]+?{Opponent Two-handed Weapon?(1=yes)|0}*4[Two-handed Weapon]]]}} |Feint ,{{subtags=tries to feint @{target|token_name}}} {{check=Bluff:}} {{checkroll= [[1d20+@{selected|bluff}[Bluff]-?{Nonhumanoid?(1=yes)|0}*4[Type]]]}} {{notes=To beat Sense Motive:[[1d20+@{target|sensemotive}[Sense Motive]]]}} |Grapple ,{{subtags=grapples with @{target|token_name}}} {{check=Grapple:}} {{checkroll= [[1d20+@{selected|bab}[BAB]+@{selected|strmod}[StrMod]+@{selected|size}[Size]+@{selected|grapplemiscmod}[Misc Mod]+@{selected|npcgrapple}[NPCGrappleMod]]]}} {{notes=To beat Grapple [[1d20+@{target|bab}[BAB]+@{target|strmod}[StrMod]+@{target|Size}[Size]+@{target|grapplemiscmod}[Misc Mod]+@{target|npcgrapple}[NPCGrappleMod]]]}} |Sunder ,{{subtags=tries to sunder@{target|token_name}'s weapon}} {{check=Sunder:}} {{checkroll= [[1d20+@{selected|bab}[BAB]+@{selected|str-mod}[Ability]+@{selected|size}[Size]-?{Light Weapon?(1=yes)|0}*4[Light Weapon]+?{Two-handed Weapon?(1=yes)|0}*4[Two-handed Weapon]+?{Improved Sunder?(1=yes)|0}*4[Imp. Sunder]]]}} {{notes=To beat Sunder [[1d20+@{target|bab}[BAB]+@{selected|str-mod}[Ability]+@{selected|size}[Size]-?{Opponent Light Weapon?(1=yes)|0}*4[Light Weapon]+?{Opponent Two-handed Weapon?(1=yes)|0}*4[Two-handed Weapon]]]}} |Trip,{{subtags=tries to trip@{target|token_name}}} {{check=Touch Attack:}} {{checkroll=[[1d20+@{selected|bab}[BAB]+@{selected|str-mod}[StrMod]+@{selected|specialattacksizemod}[SizeMod]+@{selected|npcstr-mod}[NPCGrappleMod]]]}} {{notes=Strength check[[1d20+@{selected|str-mod}+?{Improved Trip?(1=yes)|0}*4]]}} {{notes=To beat Strength check[[1d20+@{target|str-mod}}} } I'm hoping some errant macro master may be able to help with my problem. Thanks in advance :D