Strike through will be the new stuff bought w/ exp Ghost Cat
Val Char Cost Roll Notes
15 STR 5 20- Lift 51.2tons; 11d6 [1]
28 DEX 54 15- OCV: 9/DCV: 9
25 CON 30 14-
10 BODY 0 11-
18 INT 8 13- PER Roll 13-
10 EGO 0 11- ECV: 3
18 PRE 8 13- PRE Attack: 3 ½ d6
24 COM 7 14-
3+22 PD 0 Total: 3/25 PD (0/10 rPD)
5+20 ED 0 Total: 5/25 ED (0/10 rED)
6 SPD 22 Phases: 2, 4, 6, 8, 10, 12
10 REC 4
50 END 0
50 STUN 19 Total
Characteristic Cost: 157
Movement: Running: 6"/21"/12"/42"
Leaping: 11"/36"/22"/72"
Swimming: 2"/4"
Tunneling: 20"/40"
Cost Powers END
40 enhance body via nanites and
genetic construct: Multipower, 40-point
reserve
4u 1) Running +15" (6"/21" total),
Reduced Endurance ( ½ END; + ¼ )
(40 Active Points) 1
Notes: 84 mph non-combat
4u 2) Leaping +25" (11"/36" forward, 5
½ "/18" upward) (Accurate),
Reduced Endurance ( ½ END; + ¼ )
(40 Active Points) 1
Notes: non-combat 72 mph
2u 3) Fast Travel Super Parcour:
Flight 8", x8 Noncombat, rapid Noncombat movement (+ ¼ ),
Reduced Endurance ( ½
END; + ¼ )
(39 Active Points); Limited Power Power loses about a third of its
effectiveness (must be incontact w/ a surface or desend at 1"forward
to 1" down unless she can span the distance in 1 phase(leaping)
; - ½ ),
Conditional Power Power does not work in Common Circumstances
(Surfaces must be able to support her standing weight; - ½ ) 1
Notes: 128 mph max span
8" 1st phase 16"2nd phase 32" 3rd phase 64"
4th phaseWIth this Advantage, a character can attain full Noncombat
Movement velocity in a number of Phases equal to the number of
doublings of his Noncombat Movement rate.
4u 4) Retasking to claws:
HKA 2d6 (4d6 w/STR), Reduced Endurance ( ½
END; + ¼ )
(37 Active Points) 1
3u 5) Desolidification (affected by force
fields/walls) (40 Active Points); Cannot Pass Through Solid Objects
(- ½ ) 4
2u 6) Telepathy 3 ½ d6 (human
class of minds), Reduced Endurance ( ½ END;
+ ¼ ), Cumulative (84 points; +1) (40 Active
Points); No Range (- ½ ), Receive Only (- ½ ),
Does Not Provide Mental Awareness (- ¼ ),
Limited Power Power loses less than a fourth of its effectiveness
(ocv vs dcv ; -0) 2
2u 7) Telepathy 3 ½ d6
(Machine class of minds), Reduced Endurance ( ½
END; + ¼ ), Cumulative (84 points; +1) (40
Active Points); No Range (- ½ ), Does Not
Provide Mental Awareness (- ¼ ), Limited
Power Power loses less than a fourth of its effectiveness (OCV vs
DCV; -0) 2
26 Enhanced body via Nanites and
genetic construct: Elemental Control,
52-point powers
23 1) +40 STR, Reduced Endurance (0 END; + ½ )
(60 Active Points); No Figured Characteristics (- ½ )
21 2) (Total: 52 Active Cost, 42 Real Cost) Armor (10
PD/10 ED) (30 Active Points); Costs Endurance (Only Costs END to
Activate; - ¼ ),
Limited Power Power loses less than a fourth of its effectiveness
(Must realign once a day; -0) (Real Cost: 24) plus
+12 PD (12 Active Points); Costs Endurance (Only Costs END to
Activate; - ¼ ),
Limited Power Power loses less than a fourth of its effectiveness
(Must realign once a day; -0) (Real Cost: 10) plus
+10 ED (10 Active Points); Costs Endurance (Only Costs END to
Activate; - ¼ ),
Limited Power Power loses less than a fourth of its effectiveness
(Must realign once a day; -0) (Real Cost: 8) 5
12 3) Shape Shift (Sight, Hearing, Touch and
Smell/Taste Groups, limited group of shapes), Imitation, Makeover,
Costs END Only To Change Shape (+ ¼ ) (55
Active Points); Increased Endurance Cost (x5 END; -1), Extra Time
(Full Phase, - ½ ) 20
9 4) Nanite rebuilding:
Healing 2 BODY, any [special effect] power one at a time (+ ¼ ),
Reduced Endurance (0 END; + ½ ),
Persistent (+ ½ )
(52 Active Points); Extra Time (Regeneration-Only) 1 Turn
(Post-Segment 12) (-1 ¼ ),
Self Only (- ½ )
Notes: 6 pts per turn
added features
10 1) secondary claws:
Clinging (normal STR)
6 2) LS (Eating: Character only has to eat once per
week; Extended Breathing: 1 END per 5 Minutes; Longevity: 200 Years;
Sleeping: Character only has to sleep 8 hours per week)
Perks
1 Trust fund:
Money: Well Off
Skills
Pre based skills(Com might be complementry)
3 1) Acting 13-
3 2) Streetwise 13-
3 3) Persuasion 13-
Int Based
3 1) Concealment 13-
3 2) Criminology 13-
3 3) Deduction 13-
2 4) Navigation (Land) 13-
3 5) Systems Operation 13-
Dex Based
3 1) Breakfall 15-
3 2) Stealth 15-
Everyman skills
0 Language: English (idiomatic) (4 Active Points)
0 Climbing 8-
0 Conversation 8-
0 Paramedics 8-
0 AK: U.S.A. 8-
0 TF: Custom Adder, Small Motorized Ground Vehicles
Total Powers &
Skill Cost: 198
Total Cost: 355
200+ Disadvantages
10 Distinctive Features: Detects genetic and nanite
construct (Not Concealable; Always Noticed and Causes Major Reaction;
Detectable Only By Technology Or Major Effort)
10 Distinctive Features: very good looking(unwanted
attention) (Concealable; Noticed and Recognizable; Detectable By
Commonly-Used Senses)
15 Enraged: Villians harming normals (Uncommon), go
11-, recover 11-
5 Physical Limitation: abnormal physiology
(Infrequently; Slightly Impairing)
20 Hunted: Nazis 8- (Mo Pow; NCI; Capture)
20 Hunted: DEMON 8- (Mo Pow; NCI; Capture)
20 Psychological Limitation: has no real memories prior
to her creation(can get confused in some situations) (Very Common;
Strong)
15 Psychological Limitation: Code vs Killing (Common;
Strong)
10 Social Limitation: Secret ID (Occasionally; Major)
25 Mystery Disadvantage
5 Experience Points
Total Disadvantage Points: 355