Strike through will be the new stuff bought w/ exp Ghost Cat Val Char Cost Roll Notes 15 STR 5 20- Lift 51.2tons; 11d6 [1] 28 DEX 54 15- OCV: 9/DCV: 9 25 CON 30 14- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 10 EGO 0 11- ECV: 3 18 PRE 8 13- PRE Attack: 3 ½ d6 24 COM 7 14- 3+22 PD 0 Total: 3/25 PD (0/10 rPD) 5+20 ED 0 Total: 5/25 ED (0/10 rED) 6 SPD 22 Phases: 2, 4, 6, 8, 10, 12 10 REC 4 50 END 0 50 STUN 19 Total Characteristic Cost: 157 Movement: Running: 6"/21"/12"/42" Leaping: 11"/36"/22"/72" Swimming: 2"/4" Tunneling: 20"/40" Cost Powers END 40 enhance body via nanites and genetic construct: Multipower, 40-point reserve 4u 1) Running +15" (6"/21" total), Reduced Endurance ( ½ END; + ¼ ) (40 Active Points) 1 Notes: 84 mph non-combat 4u 2) Leaping +25" (11"/36" forward, 5 ½ "/18" upward) (Accurate), Reduced Endurance ( ½ END; + ¼ ) (40 Active Points) 1 Notes: non-combat 72 mph 2u 3) Fast Travel Super Parcour: Flight 8", x8 Noncombat, rapid Noncombat movement (+ ¼ ), Reduced Endurance ( ½ END; + ¼ ) (39 Active Points); Limited Power Power loses about a third of its effectiveness (must be incontact w/ a surface or desend at 1"forward to 1" down unless she can span the distance in 1 phase(leaping) ; - ½ ), Conditional Power Power does not work in Common Circumstances (Surfaces must be able to support her standing weight; - ½ ) 1 Notes: 128 mph max span 8" 1st phase 16"2nd phase 32" 3rd phase 64" 4th phaseWIth this Advantage, a character can attain full Noncombat Movement velocity in a number of Phases equal to the number of doublings of his Noncombat Movement rate. 4u 4) Retasking to claws: HKA 2d6 (4d6 w/STR), Reduced Endurance ( ½ END; + ¼ ) (37 Active Points) 1 3u 5) Desolidification (affected by force fields/walls) (40 Active Points); Cannot Pass Through Solid Objects (- ½ ) 4 2u 6) Telepathy 3 ½ d6 (human class of minds), Reduced Endurance ( ½ END; + ¼ ), Cumulative (84 points; +1) (40 Active Points); No Range (- ½ ), Receive Only (- ½ ), Does Not Provide Mental Awareness (- ¼ ), Limited Power Power loses less than a fourth of its effectiveness (ocv vs dcv ; -0) 2 2u 7) Telepathy 3 ½ d6 (Machine class of minds), Reduced Endurance ( ½ END; + ¼ ), Cumulative (84 points; +1) (40 Active Points); No Range (- ½ ), Does Not Provide Mental Awareness (- ¼ ), Limited Power Power loses less than a fourth of its effectiveness (OCV vs DCV; -0) 2 26 Enhanced body via Nanites and genetic construct: Elemental Control, 52-point powers 23 1) +40 STR, Reduced Endurance (0 END; + ½ ) (60 Active Points); No Figured Characteristics (- ½ ) 21 2) (Total: 52 Active Cost, 42 Real Cost) Armor (10 PD/10 ED) (30 Active Points); Costs Endurance (Only Costs END to Activate; - ¼ ), Limited Power Power loses less than a fourth of its effectiveness (Must realign once a day; -0) (Real Cost: 24) plus +12 PD (12 Active Points); Costs Endurance (Only Costs END to Activate; - ¼ ), Limited Power Power loses less than a fourth of its effectiveness (Must realign once a day; -0) (Real Cost: 10) plus +10 ED (10 Active Points); Costs Endurance (Only Costs END to Activate; - ¼ ), Limited Power Power loses less than a fourth of its effectiveness (Must realign once a day; -0) (Real Cost: 8) 5 12 3) Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups, limited group of shapes), Imitation, Makeover, Costs END Only To Change Shape (+ ¼ ) (55 Active Points); Increased Endurance Cost (x5 END; -1), Extra Time (Full Phase, - ½ ) 20 9 4) Nanite rebuilding: Healing 2 BODY, any [special effect] power one at a time (+ ¼ ), Reduced Endurance (0 END; + ½ ), Persistent (+ ½ ) (52 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 ¼ ), Self Only (- ½ ) Notes: 6 pts per turn added features 10 1) secondary claws: Clinging (normal STR) 6 2) LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 5 Minutes; Longevity: 200 Years; Sleeping: Character only has to sleep 8 hours per week) Perks 1 Trust fund: Money: Well Off Skills Pre based skills(Com might be complementry) 3 1) Acting 13- 3 2) Streetwise 13- 3 3) Persuasion 13- Int Based 3 1) Concealment 13- 3 2) Criminology 13- 3 3) Deduction 13- 2 4) Navigation (Land) 13- 3 5) Systems Operation 13- Dex Based 3 1) Breakfall 15- 3 2) Stealth 15- Everyman skills 0 Language: English (idiomatic) (4 Active Points) 0 Climbing 8- 0 Conversation 8- 0 Paramedics 8- 0 AK: U.S.A. 8- 0 TF: Custom Adder, Small Motorized Ground Vehicles Total Powers & Skill Cost: 198 Total Cost: 355 200+ Disadvantages 10 Distinctive Features: Detects genetic and nanite construct (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 10 Distinctive Features: very good looking(unwanted attention) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: Villians harming normals (Uncommon), go 11-, recover 11- 5 Physical Limitation: abnormal physiology (Infrequently; Slightly Impairing) 20 Hunted: Nazis 8- (Mo Pow; NCI; Capture) 20 Hunted: DEMON 8- (Mo Pow; NCI; Capture) 20 Psychological Limitation: has no real memories prior to her creation(can get confused in some situations) (Very Common; Strong) 15 Psychological Limitation: Code vs Killing (Common; Strong) 10 Social Limitation: Secret ID (Occasionally; Major) 25 Mystery Disadvantage 5 Experience Points Total Disadvantage Points: 355