With there being a little discussion on my choice of going slow progression, the AP itself isn't the only way to progress. You will be able to control a substantial amount of progression!  So I know I said that I would reward you on the spot for roleplaying, but I think so I can keep a fluid game going I'm going to do something a bit differently than I do with my in person games. I'm instead going to keep my own tracking of what you do so I can not only reward you but say what it was I did it for.  Since most of the time to solve many problems is with an axe and if the problem isn't around anymore you get xp!  Which is fine, I would never want to take the thrill out of defeating something away from players and the rewards that come with it.  As a result I was going to something like this:  I was thinking for along the lines of every time you role play well or solve a problem in a unique way, I am behind the scenes adding a 1d3 to your tally. At the end of the session I will roll all those 1d3s and the total is the extra percentage of experience points awarded.  So as an example, say one of you show 5 examples of roleplaying in the session, and then you also think of a 4 clever outlets to a hard situation I would roll 9d3. (Which I just did and got 22).  Lets say by the end of the session there was 2000 exp up for grabs, that would net you 440 extra experience.   Of course as things get higher and higher level that 2000 could just as easily be 25,000 each, which would get you an extra 5500.  The maximum available in one session is up to 50% more exp.  Things I particular watch for in terms of role playing: Describing in detail what your character are doing.  During times of dialogue, you have a *real* dialogue. Not just telling me what your character does. Describing how you made and attack, cast a spell, got a killing blow.  How your character feels or might come off to other players. If you've played rpgs before, think of how a GM/DM describes things to you. If asked to indulge on a little story telling and you do so.  Maybe you solve a problem in an unconventional way.  I admire people digging deep into the obscure part of the pathfinder rules to solve a problem.  Staying in character, playing to your alignment.  The possibilities are endless really.  So much so that you could even keep up with the slow progression with no problem!  That isn't to say, reinventing the wheel is needed. The ap does a great job at making sure players get rewarded for solving problems with obvious solutions. Uh oh there is a pit trap here, lets get a table and put it on top of it. That kind of stuff.  Happy Gaming, and only two more days for your sheets!