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Dynamic Lighting Not Working when viewed with [CTRL]-L

1545197802
Pat
Pro
API Scripter
I'm not sure exactly when it occurred.  All tokens in question have "has sight" set.  I select a player token on a map with dynamic lighting enabled.  I press [CTRL]-L to view the lighting from their point of view.  No lights that are not set on the player token itself are viewable.  If I create a token that I can use (with my name alone) and join as a player, I can see all lights set to "all players see lights."  If, however, I [CTRL]-L while in GM mode on that same token (set to controllable by me) - it cannot see any lights set to "all players see light." In the moments before I press this key combination, I as the GM see the light coming off of the tokens set to emit light. Once I select the token and press [CTRL]-L, I fail to see any light at all, despite selecting a token for view that has sight (verified by joining as player) and which is under my own control (again, verified as joining as player).  The ONLY light I can see in [CTRL]-L mode is that emitted by the token itself.   I don't think it is a case of hardware acceleration or browser settings, as it only occurs (failure to see light sources) under the GM-using-[CTRL]-L mode.
is everything on the proper layers?
1545233823
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
I am seeing this behavior as well, and will escalate.
1546552476
Pat
Pro
API Scripter
I am still having this problem on games. It is frustratingly intermittent, so some design sessions I had no trouble, - the next day, it was back. Currently [CTRL-L] does not work as expected. 
Hi Pat, could you check on your setting for "Enforce Line of Sight"? I believe I am seeing what you are but I just want to make sure the settings I am using are the same. On that note, a screenshot of token settings and map settings would likely be helpful in this area.