I agree with Zachary concerning having a patient DM or gamemaster. It has been my experience that players generally learn better by doing. Do a little homework on the genre (horror, sci-fi, fantasy, etc..) and system (d20, Pathfinder, 4e, star wars, etc..) you want to play. Most rpg systems are built around a specific genre. There is no "right" system, all rpgs have their strengths and weaknesses. Pick one and roll with it. In the past I have told potential players to come up with a character concept that fits the genre your playing. A peasant girl developing strange magical powers, a disgraced squire, a paranoid scholar, an daring pirate; find something you want to play. Flesh out the character concept. What do you love/hate? What does your character desire? Money, power, fame? Give your character some personality to such a degree that you could take a personality and answer questions as the character. Once you get a handle on what you want to play find a way to build it in the system you are going to play. Most DMs and gamemasters have their own specific rules for character creation, but the basics are usually the same. Pick a race and a class in any order. Assign ability scores and skills. Buy some equipment. So in short, find what you want to play, do a little homework on the system and jump right in. The DM and other players should be able to get you playing with little or no diffculty.