
So I have the next session set for the 4th. Same time. Max time 4 hours though. You all an discuss down time things now and what you want to do. As far as I'm concerned you have three entire days before literally anyone checks on this place, changes guards brings supplies, relieves current servant staff, or to execute the "prisoners." I know your characters don't have a lot, but you all are extremely confident you have successfully emptied this prison of any threats and are in a good position to recoup before you journey across the dangerous moors. A journey only made less dangerous by the fact you may not get lost. Because this is free flowing downtime, you can feel free to ask on this thread any questions and continue the minor uncovering in greater details of the prison over the board. Important things to remember: Magic : For classes that prepare arcane spells, rest is extremely important. If rest is interrupted, each interruption adds 1 hour to the total amount of time the character has to rest and the character must have at least 1 hour of uninterrupted rest immediately prior to preparing spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells. Some spellcasting classes, particularly divine spellcasting classes such as clerics, druids, inquisitors (and others), do not need to rest to regain spells but instead regain spells at a set time each day regardless of rest. Provide Long-Term Care Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage ) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest. You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself. Action/Time : 8 hours. Retry? Varies. Generally speaking, you can’t try a Heal check again without witnessing proof of the original check’s failure. HP Recovery : Eight hours of normal rest allows a character to recover 1 hp per character level. A disabled character that is not aided by another can attempt a DC 10 Constitution check after resting for 8 hours, to begin recovering hit points naturally (see the disabled condition for additional rules.) Twenty-four (24) hours of complete rest allows a character to recover 2 hp per character level. Long-term care : A character recovers hit points at twice the normal rate if attended to by a character who successfully uses the Heal skill to provide “long term care.” There are of course more than enough beds and comfortable area in this place to sleep.