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How do you retain the native resolution of an image for the purposes of Maps?

So lately I've been working on a small campaign for this weekend and I have most of it set up in regards to setting and system but one issue I've been having is that I can't seem to put images onto a page without it turning into a tiny, insignificant speck instead of retaining its original size. Do I really have to resize the image by hand to the best of my abilities so as not to stretch the image into something it was never intended to look like? Surely there's an easier way
While images placed on the token layer will resize to a single square, if you instead place them on the map layer, they'll come up closer to the desired size. Alternately, you can right-click, find the advanced settings, and adjust the image size in that way.
1545713036
Pat S.
Forum Champion
Sheet Author
If you know the dimensions such as 1600x800 pixel size, you can right click and use the set dimensions option in the menu. If you are looking to have them retain size upon drag and drop, try holding the alt button while drag and dropping. You could also try not enabling the grid when you are drag and dropping it into the map area.
Resizing to its native resolution helped a bit, I have the grid off but holding ALT doesn't seem to do anything. I take it you're holding ALT as you're dragging the image from your Library? That just makes it tiny still
I am having the same trouble.  I've been fitting a set of rectangular geomorphs to the Hex-H grid.  It turns out that my 8 column by 10 high rectangles need to be sized exactly (if oddly) 557 pixels by 796 pixels.  After exporting all my graphics, then importing them into My Library, when I drag from the library onto the map layer they get auto-dumb-sized to 2x3 units or 140x210 pixels.  Holding ALT does not affect this.  Having to manually resize each geomorph every time it's placed is an incredible time sink.  (Copy and paste of an already placed tile does preserve the size.)  I've got over 600 geomorphs in the full set, and large maps can easily take 20 or 30 geomorphs. When I disable the grid, the size on drop is slightly smaller: 138 or 139 x 200 pixels.  Again, holding ALT does not affect this.  When I reenable the grid, the size of newly dropped map tiles goes back to 2x3 units or 140x210 pixels. I've seen references to a ScaleOnAdd script, which I am investigating.  I've seen the suggestion of pre-placing and pre-sizing all the necessary tiles (over 600!) on GM-only pages so they can be copied to other pages as needed.  I've also see the suggestion to set up (multiple) rollable token sets, which supposedly will freeze the size when generating a token.  Are there any other techniques for dropping an image file on the table and have the image file retain its original pixel dimensions?
1545772651

Edited 1545772806
Pat S.
Forum Champion
Sheet Author
I read a tip recently that suggested to set the grid to the width or height of the map so when dropped it resizes to match one of the dimensions. Might have to do some math to convert from pixels to unit. 70 pixels to 1 unit is the ratio on the grid.
1545822119

Edited 1545822218
Finderski
Plus
Sheet Author
Compendium Curator
sfriedberg said: I am having the same trouble.  I've been fitting a set of rectangular geomorphs to the Hex-H grid.  It turns out that my 8 column by 10 high rectangles need to be sized exactly (if oddly) 557 pixels by 796 pixels.  After exporting all my graphics, then importing them into My Library, when I drag from the library onto the map layer they get auto-dumb-sized to 2x3 units or 140x210 pixels.  Holding ALT does not affect this.  Having to manually resize each geomorph every time it's placed is an incredible time sink.  (Copy and paste of an already placed tile does preserve the size.)  I've got over 600 geomorphs in the full set, and large maps can easily take 20 or 30 geomorphs. When I disable the grid, the size on drop is slightly smaller: 138 or 139 x 200 pixels.  Again, holding ALT does not affect this.  When I reenable the grid, the size of newly dropped map tiles goes back to 2x3 units or 140x210 pixels. I've seen references to a ScaleOnAdd script, which I am investigating.  I've seen the suggestion of pre-placing and pre-sizing all the necessary tiles (over 600!) on GM-only pages so they can be copied to other pages as needed.  I've also see the suggestion to set up (multiple) rollable token sets, which supposedly will freeze the size when generating a token.  Are there any other techniques for dropping an image file on the table and have the image file retain its original pixel dimensions? If all your tiles are the same size, you can create a deck of cards with each tile being a card; using decks, you can configure the deck to the desired dimension when played. I've done this with a geomorph set I use (especially useful when doing a random dungeon). If you don't want a random dungeon, you can set the deck to allow you to choose cards, then when you hover next to the deck, the card images are shown (assuming you have it set to show faces). With the above configuration for this deck (Random Dungeons), every card/tile I pull will play to the table at 700px by 700px.
1545828232
GiGs
Pro
Sheet Author
API Scripter
Channelling Keith here, that sounds like a great idea for the Stupid Tricks thread.
1545838470
vÍnce
Pro
Sheet Author
Finderski said: If all your tiles are the same size, you can create a deck of cards with each tile being a card; using decks, you can configure the deck to the desired dimension when played. I've done this with a geomorph set I use (especially useful when doing a random dungeon). If you don't want a random dungeon, you can set the deck to allow you to choose cards, then when you hover next to the deck, the card images are shown (assuming you have it set to show faces). With the above configuration for this deck (Random Dungeons), every card/tile I pull will play to the table at 700px by 700px. There's actually some marketplace map packs that use the deck method.  Very cool.
I've now tried out these various methods, and the deck-of-cards wins on both ease-of-setup (set tile size just once) and ease-of-use (can choose visually without creating GM-only contact sheets).  Two tips: consider as token, not drawing; make sure you are dragging into the map layer, not token/object layer.