
Hello, I've been tinkering around with the dice macros in an attempt to get a modified version of The Pool system up and running for my players. So far, I've figured out how to determine which dices are a success and which ones are a failure, and to display those results. The game works on a d6 system, where players roll a number of d6 according to the attribute they are rolling, plus whatever dice they want to gamble from their "pool". Here's what I have so far: /roll?{Attribute Bonus?|Seeking Adventure, @{Seeking Adventure}| Puzzle Solver, @{Puzzle Solver}| Fox (Clever Solitary Mischievous), @{Fox (Clever, Solitary, Mischievous)}}d6=6f1+?{How many pool dice will you use?}d6=6f1 They select their attribute bonus, plus the amount of pool dice they're gambling. The system rolls all of the dice, and spits out successes for 6's and failures for 1's. In The Pool, a success trumps any failures. For example, if a player rolls 5d6, and they get three failures and one success, the roll is considered successful. In my modifications, instead of 6's being a trump, they count as double against failures. So, if the players roll 5d6, and get three failures (-3) and one success (+2), they still fail with a total of (-1). Does anyone know of a way to adjust the macro so that 6's count twice towards successes? In addition, is there any way to alter the macro to spit out "Success" or "Failure" depending on the end result? A little off topic, but I'm also looking for a way to adjust the attribute value of their pool die, based on the number they gamble. So if their pool attribute is "4" and they gamble two dice and fail, I'd like for the 4 to become a 2. Vice-Versa, I'd like if they succeed for the number to stay the same, or even increase. Any help offered is greatly appreciated. Thank you.