I am very new to the PRO community and am just getting my feet wet using macros in the standard 4E character sheet. I would like to embed a check in my macros associated with powers that have the Encounter or Daily restriction so that if a player tries to use the power once the Used Check box has been checked they receive a message in chat telling them that the power is not available rather than getting the actual power result. I know that there is a template attribute that if used in this way: &{template:dnd4epower} {{test=@{power-12-used} }} causes the number 1 to be output to the chat if the box is checked for power-12 and 0 to be output to the chat if it is unchecked. What I would like to do is check this value as part of my macro, I will include the macro below, using an if statement to either execute the actual macro or to simply return the "Power has been expended for this period" message. Can anyone help set me on the right path? I was once a pretty good programmer but its been years since I did any actual coding and without a language reference guide I'm struggling a bit. Thanks in advance and the contents of the macro I am using is shown below. Call me confused &{template:dnd4epower} {{daily=1 }} {{emote=**@{character_name}** channels healing energy into himself or an ally, driving out disease and other ills.}} {{name=@{power-12-name}}} {{type= Daily ♦}} {{keywords=Keyword: Divine }} {{action=@{power-12-action} ♦}} {{range=@{power-12-range}}} {{target=You or one ally in the burst. }} {{damage=No damage. }} {{effect= ** @{target|target1|character_name} ** rolls a saving throw [[1d20+5]] and if applicable adds the following modifiers ** @{target|target1|saving-throw-mods}** against each effect on him or her that a save can end. In addition, if **@{target|target1|character_name}** is suffering from a disease, he or she can spend a healing surge to improve the disease by two stages. **@{target|target1|character_name}** regains no Hit Points for spending the Healing Surge. If **@{target|target1|character_name}** is currently subject to a petrifying effect, that effect ends but the target loses all remaining healing surges. }}