That's actually decent. I think one of the reasons you can upgrade edu a lot, quickly, cheaply, and permanently, is because of balance vs the utility of other stuff. As long as we're on the topic of CT design, any idea wtf is going on with the fast pill vs anagathic (sp?) pills... it seems like if you can pop a pill in 3-5 seconds, then just carrying an antidote and having one guy hit an alarm should result in everyone taking the pill in 180-300 seconds, and having some time to react within the approach time of a ship or within even a single (ship) combat turn, and the cost favours the fast pills. Now that said, you'd have to find a reason to sit on your ship for 60 days (tough when you have bills) and there would need to be some lonely person at real time to hit the alarm, and it would slow training... and... and... etc. But I'm interested in discussion on the matter. Initially it seems as though it's poorly balanced. I guess another thing is that I can't conceive of having 200k income per month... like, damn. You'd need a fleet or something and that fleet would run out of items to trade pretty quickly, and have bills, etc.