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Second token Layer

I would love it if the game had a second token layer for added depth on the battle map. Something that you could use for tokens that were flying or that were on battlements above the ground level, shooting down at the other tokens. Maybe even a feature that allows tokens on this layer ignore the Dynamic lighting restrictions, like walls and and such, since they can see over that stuff.
1546555948

Edited 1546555967
Spren
Sheet Author
A foreground map layer is the top suggestion on the forum. Feel free to add your vote here: <a href="https://app.roll20.net/forum/post/1241955/foreground-map-layer" rel="nofollow">https://app.roll20.net/forum/post/1241955/foreground-map-layer</a> And just to add a bit of good news, it's been announced that a "weather layer" is in the works. So we might have this soon!
Thanks for the heads up
This would be great for players that are invisible.&nbsp; Give them the ability to goto this layer as well and they could move their token around, while other players couldn't see it.
Muckbuckle said: This would be great for players that are invisible.&nbsp; Give them the ability to goto this layer as well and they could move their token around, while other players couldn't see it. called "GM info layer"
Player tokens dropped in the GM layer cannot be seen by players, so thats not a good option for players. NPCs sure. But Not Players
1550175639
Roll20 Dev Team
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .