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Recap Thread - The Nine Trials // TO DO next session.

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Ok WHAT an exciting session that was. Was getting very hairy there for a while. You have brought Thorn what he asked. First thought -- Experience! I didn't see an extremely large amount of new roleplaying but honestly I can't blame any of you, this was a seriously dangerous dungeon for your level that you were very close to entering it at level 1 if you can believe that!   So everyone please roll an additional 2d3 and that will be a % of the experience below for the entire session.  please let me know if you level up I'll make sure you get a plot card. (Which I was shocked no one tried to use :) ) Room 1: Finding secret door in room 1 600 Spiked Pit Trap 600 Discover Hidden Jewel 400 Room 2:  Javelin Trap East 900 Javelin Trap South 900 Room 3: Overcome darkness in Room 3 600 Defeat the Vampiric Mist 800  Room 4:  If they capture Timeon and take him 200 Timeon tells about Sir Balin 400 Defeat the Pendulum Trap 400 Room 5: Mithral Cobra 1 800 Mithral Cobra 2 800 Room 6: Spiked Ball Trap 800 Not breaking the Statue in room 6 100 Finding secret door in room 6 100 Finding secret door in room 6a 100 Finding secret door in room 6b 100 Room 7: Killing Shrieker in Room 7 600 Room 8: Draugr 1 600 Draugr 2 600 Draugr 3 600 Draugr 4 600 Room 9: Using Knowledge on Sir Balin 100 Trading Timeon for the Pendant 100 Defeating Sir Balin i 1200 Story award Completing Thorn's Task 800   That come to a total of: 13,800 and 3,450 experience points each.  NEXT SESSION (The End of the Beginning) He smiles. “You have done well. Escaping from Branderscar, slaughtering Sir Balin … yes, you are worthy. Now, let us complete your training…” Below you will find a plethora of "Boons". These will all provide a profane bonus as so they won't interfere with your current traits and thus should allow a healthy stacking to occur. Pick one.   Next session we will start after this training has happened which is 3 months. You can describe to me what you do in the final day before Tiadora and Thorn take you away.   Then I would like you to try your best to describe three scenes in how your personal training went and one of those day must include someone else from the party. This is a real chance to let your RP flag fly. I'll see you all again on 18th.  No downtime between the session.  With out further ado: The boons of training. If anything looks off, just message me.  Some are premade some I made.  “Ascend to your greatness” Adrastus Thorn trained with you to improve your physical prowess. You gain a +2 Profane bonus to Cimb checks. “Asmodeus is with you.”   Adrastus Thorn indoctrinates you into the deeper mysteries of worshipping the Prince of Hell.  Whenever you channel energy, you gain a +1 Profane bonus to the save DC of your channeled energy. “Asmodeus guides your artistry.” Adrastus Thorn honed your talent for creation. You have flourished as a result. You gain a +2 Profane bonus to any check to craft a magic or mundane item.  The cost of materials is reduced by 5%, this will stack with any other reduction. “Be still in your tranquility and be rewarded.” Adrastus would train you for the unexpected. You would be raised from your resting period by tiadora on purpose. Choose a spell you know or can prepare. When you rest, you gain one extra slot or casting of that spell per day. “Branch out your mind and destroy thy enemies” Adrastus Thorn has taught you to focus and reach with your magic. Choose a spell with type of area or shape. Burst, Emanation, Spread, Cone Cylinder, Line, or Sphere. That Spell’s effect manifests its area 5 ft larger. “Concentrate and let Asmodeus control.” While practicing your magic, Thorn tried any way he could to disrupt you. You gain a +2 Profane bonus to concentration checks. “Eidolon is something to be mastered.” Adrastus Thorn has trained excessively with your Eidolon and as a result it has developed an extra bit of power toughness. It gains one 2 point evolution of your choice as long as it meets  prerequisites .  “Deception is a tool.  Master it.”  Adrastus Thorn teaches you the subtle arts of deception and how to sense when they are being used against you. You gain a +1 Profane bonus to Bluff and Sense Motive.   “Discover what is real and what is illusion.” Adrastus has taught you to see through deceptions and to never lie to yourself. You gain a +2 Profane bonus on saving throws against illusions.   “Eyes of Asmodeus” Adrastus has trained with you at night to perfect your vision. You gain darkvision of 20ft. If you already have darkvision, your vision increases by 50% ft.   “Fear nothing save our dread lord.” Adrastus Thorn has shown you fear and taught you to master it within yourself. You gain a +2 Profane bonus on saving throws against fear effects.   “Focus strengthens your will.” Adrastus Thorn drills you on ways to avoid magic that seek to take control of your mind and divert you from your mission. You gain a +2 Profane bonus on saving throws against charm and compulsion effects. "League of your own." Adrastus has never seen anyone of your class abilities train with such elite ferocity and skill. Your favored class bonus is applied as though you had just gained 1 level in that favored class. If your favored class is based on a fraction, this counts as 2 levels gained towards that bonus.    “Let us perfect your favorite spell” Adrastus Thorn drills you again and again in the use of one particular spell. Pick one spell  This spell's effects manifest at +1 caster level.   “Nature be your strength.” Through hours of outdoor training, Thorn has taught you how to survive beyond the measures you could ever imagine. You gain a +2 Profane bonus to Survival checks and checks to combat penalties due to the weather.     “Quiet as death” The Cardinal trained in the arts of being silent and stealthy. You gain a +2 Profane bonus to Stealth checks. "Quiet in contemplation, gives true rest to the wicked." Thorn noticed your need for meditation and the boon of being patient, you might say you possibly taught him a valuable lesson. Any time you rest as per the rules found HERE IN THE GLOSSARY , you instead double the regained amount of hitpoints, ability damage, and so forth.    “Reach with your mind and disaster will follow.” Cardinal Thorn has taught you how to reach deeper into the arcane and divine arsenal. Choose one non-touch spell. That spell’s range is increased by 5ft per caster level. "Surrender is for the weak, crush those who cannot stand and fight." Adrastus focused your skill with weapons to never be forgiving and always be on  guard  for a slip in a weaklings prowess. Whenever an opponent would withdraw from combat even though not normally possible to do so, you may take an attack of  opportunity  against that opponent with a +4 profane bonus to your attack roll and damage. You may not make another attack of opportunity for 1d4+1 rounds.   “Strike first, strike ruthlessly and thus be victorious” Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 Profane bonus on Initiative checks.   “Swift in justice, swift in victory.” Adrastus Thorn has taught you vital areas of the many monsters and you know how to strike them with more deadly precision than ever before.  Choose one: Cards or Damage. When you score a critical hit, you may choose to deal extra damage or take and Extra Critical Hit card.  One you make this choice you cannot change it.   “Wear your armor like a second skin.” You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0. "You are as swift as Asmodeus wrath." Adrastus trained with you to be agile and fleet of foot. As a result you have gained a 10ft profane bonus to your movement speed in any from used.   “You shall be my angel slayer.” Adrastus thorn spends  exhausting  amounts  of  time  teaching you about good celestials, their strengths  and  weaknesses. You gain a +2 Profane bonus on Knowledge  (planes)  checks about   good-aligned   celestials and receive a +1 Profane bonus to any damage you make against them.   “Your magic pierces like Asmodeus’ wrath” Through training against highly magical resistance beings, you have learn to excel a particular spell in your repertoire.  Choose a spell. That spell has a +2 Profane bonus to your caster level to overcome spell resistance.        
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I should clarify the bonus experience dice you will roll for this will count as actual downtime experience since you're doing most of your story planning in your off times You will be able to net anywhere from 1 to 5 extra dice for each Montage you give of your training so you could walk away with as little as 3d3 to as much as 15d3. Remember this is really give your character the chance to show exactly what they are turning into and how this contract or Pact is shaping your future. And with that I leave you happy storytelling
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Taken down as I will just describe it in-game later.
We will be doing these live on the 18th. You can certainly post them here to bounce ideas. 
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Ohhh, my bad. I'll just take it down then.