
Druid Herbalism - After reading. Boy is this a lazily written ability . Typical Paizo though. I'm writing it here so I can format it clearer lol. And in case anyone else ends up taking this somehow. Gathering materials. There isn't any ruling on what this means or what it takes. But under foraging under survival it calls out using half your overland speed to gather enough food and water for every person for each 2 points you exceed a DC survival check. Your Druid Herbalism isn't giving you any special access to said materials so you would need to make forage (I think you assumed that from you survival skill) and make survival checks. I would say one potion is one serving so following that same method you should be able to use Survival to forage. Your overland speed at 20 feet means in 30 mins you travel 3960 feet (half of 1.5 miles) (a the lowest possible figure, it doesn't matter I suppose if you declare you are foraging, the entire party will move as fast as you move) So example, if you set off with Bless and you want to head out for a stroll in the swamp. You spend half the overland speed foraging. You roll a Survival check Which your survival check is +10. Say you decide to just take 10 (assuming you aren't dangerous terrority) and that gives you a total 20. That is 5 times over the dc of 10, or in other words 5 bunch of herbs. Each bunch is used for one potion. I did read on page 10 of Heros of the Wild, it says: Golarion abounds in useful herbs, most of which can be found in the wild with an hour of foraging and a successful Profession (herbalist) check (with a DC determined by the herb and terrain), though some must be processed with Craft (alchemy) before their qualities awaken. Each check in the same area for the same herb increases the DC by 5. But I think those are for the specific herbs listed on that page. In case you were ever curious about them. "Acts like brew potion feat" "Druid Spells only" "Typically thick and sludy" "creation time, caster level, spell duplication capabilities, and all other variables and properties are identical to those of potions created using Brew Potion" So here this tells me that even though it costs nothing, you still have to spend 2 hours for each potion you want to make (<250 gp minimum 2 hours a day according to brew potion) Pretty clear cut and you can't do anything over 3rd level (just like Brew Potions) You still have to provide any magical components (expensive ones not stupid stuff like a frog's leg and a spider eye) and the foci to cast the spell. You have to be the one casting it (which i think you mentioned already) Spells of Personal cannot be made into potions. All ingredients must be fresh and unused. "A druid can create a number of free herbal concoctions per day equal to her Wisdom modifier" So you can make X potions a day, for free (no gp cost) upto your wis modifier, which currently is set at +6. You can make all 6 in a 12 hour period. No sweat there. You can also sell them, regardless if you choose to or not is not my concern. I think player's are allowed to make money. It does mention this (though NPCs unfamiliar with druidic herbalism may need some convincing before purchasing these wares). Druids of course exist though most common folk would not know what these things are that they are trying to sell. It certainly can be sold, but we're getting into the realm of Bargaining under Diplomacy at that point. Because when it comes down to it, you are selling a Cure light wounds potion that looks like veggie smoothie made with a blunted blender and the local wizard or cleric is selling a clean and professional looking cocktail of goodness. ;) The 7th level ability that lets you mimic Alchemist Infusion those last for 1 day just like an Alchemist. otherwise, good to go. Let me know if I missed anything or have any concerns!