I'm using a WotC adventure, which comes with dynamic lighting, and I want to use advanced fog so my players can map out the dungeon. However, I've run into a couple of snags. All the NPCs emit light which reveals rooms with NPCs. I found a fix for players by enabling "line of sight" in the map settings. However, I can't see the correct fog as the GM (see #2). The adventure comes with a note on how to disable "has sight" on all tokens, but this (A) no longer works as written and (B) doesn't help with advanced fog issue. It seems the players have their own individual fog and that I can't see with GM Opacity or Re-join as Player. For me, the NPCs that have a light (all of them) still reveal the space as GM or re-join, but as a player with enable line-of-sight on it works. I tested this by logging two players in the game on two computers. I'm using "Restrict Movement" and players can't see or move through doorways. I might be missing something simple here, but I'm looking for a way to open or close dynamic lighting doors without having to delete them. Even better if the players can do this when they are standing next to one. #2 is the worst because the GM can't see what the players see. Any suggestions or workarounds? I'm thinking it may be better for me to use standard fog (assuming it works with dynamic lighting) and manually reveal the map, because it seems to be the only way to make sure everyone sees the same fog. The kind of defeats the purpose of dynamic lighting for me though as automatic dungeon mapping was primarily what I was interested in. I think what I really want is an option for all the players (and the GM) to share the same advanced fog and have it unaffected by NPCs.