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Attribute Reference Help

1547818380

Edited 1547819251
Hi team, I'm trying to figure out how to put pull an attribute reference (skill total bonus) into the menu. This is what i have currently. ?{Which Skill Do You Want To Use? | Acrobatics, @{acrobaticsmacro} | Climbing, @{climbingmacro} | Contortions, @{contortionsmacro} | Direction Sense,@{directionsensemacro} | Disguise, @{disguisemacro} | Diving, @{divingmacro} | Foraging, @{foragingmacro} | Hiding, @{hidingmacro} } But I'd like to pull the attribute reference (skill bonus) of the character into the line next to the skill something like this. ?{Which Skill Do You Want To Use? | Acrobatics [[@{acrobatics}]], @{acrobaticsmacro} | Climbing [[@{climbing}]], @{climbingmacro} } With the result being a menu Acrobatics 50 Climbing 15 Contortions 25 kind of thing but I end up with the formula in the menu instead, even though its wrapped into an inline roll The idea is to run the macro and see your skills with the skill bonus's in the menu. cheers .
1547819065

Edited 1547819216
Ziechael
Forum Champion
Sheet Author
API Scripter
What sheet/system are you using? I've just tried a similar thing using the 5e OGL sheet and it worked as you are hoping. If I have the right test data I may be able to help further... for now however, try replacing the inline brackets with parentheses. ?{Which Skill Do You Want To Use? | Acrobatics (@{acrobatics}), @{acrobaticsmacro} | Climbing (@{climbing}), @{climbingmacro} }
Thanks Ziechael. I'm using Rolemaster: Rolemaster -Standard System. I've tried substituting in parenthesis instead but I still get the same result. The formula coming into the menu.
1547820450

Edited 1547820458
Ziechael
Forum Champion
Sheet Author
API Scripter
Ahh, ok I think I see now. Your biggest issue is that the @{ skill macro} resolves to a roll template which means that as part of a menu they contain multiple, query breaking, characters ( ',' '|' '}' ). You are best looking at the chat menu option to prevent the need to change more code than any sane person would hope to. Displaying the bonus in the query drop down is secondary to that main issue but I'll explore that next ;)
1547820937
Ziechael
Forum Champion
Sheet Author
API Scripter
Hmm, I may be mistaken but displaying an auto-calculated formula as part of a query doesn't look possible (someone may correct me though lol). You could easily add that information as an inline roll to the chat menu option though so that would increasingly become my recommendation for this.
Thank again Ziecheal. I think you are right. I also tried writing it out to a custom attribute, thinking it might do the calculation first, then display that custom attribute. No drama it's bee a great to have so players don't have to scour the character sheet. Role master had a ton of skills and we spend a bit if time looking through them. Hoping to menu them all with their actual value to save us doing character sheet look up all the time. Thanks
1547908669
Ziechael
Forum Champion
Sheet Author
API Scripter
Always happy to help, I've built, rebuilt and reconfigured so many menus for my players over the years I can fully sympathise with what you are trying to do here. If I get chance I'll take a stab at a concept menu for you to see how it could work for Rolemaster, from that you'd be able to expand it however you need (if there are a LOT of skills I tend to veer towards drop down queries to select skill groups followed by a chat menu of buttons for actually rolling the skill...).
1547924516

Edited 1547925269
Diana P
Pro
Sheet Author
The (currently) pro-only version of the RMSS sheet actually has a lot of all-in-one macros built into it.&nbsp; Some time this year, hopefully sooner rather than later, it will replace the current RMSS sheet on the drop down; I just have a few more things to convince my js coder to help me work out first and try to convert some more of the tables to span/div things.&nbsp; It won't change the way the sheet works, though it will change the layout and will add the options for a bunch of things being auto calculated in the game.&nbsp; I'll put a note on the sheet a month or so before the change so folk know its coming. edit:&nbsp; it will also add the i18n tags so the sheet will be translated (if some one does the translation file) when a different language is selected. At any rate, a copy of the macros can be found here (if you don't want to try and dig it out of GitHub :)&nbsp; :&nbsp;&nbsp; <a href="https://docs.google.com/document/d/1MS5WeCVWUiH987XgU3Qj1NDd-39xrgyFJroqMerKA-I/edit?usp=sharing" rel="nofollow">https://docs.google.com/document/d/1MS5WeCVWUiH987XgU3Qj1NDd-39xrgyFJroqMerKA-I/edit?usp=sharing</a> These macros are expected to be entered as Abilities macros on the Attributes and Abilities tab for the character sheet and do require a token linked to that sheet to be selected to work (since they all use the selected key-word).&nbsp; Happy Gaming!
1547925515
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Diana P said: I'll put a note on the sheet a month or so before the change so folk know its coming. That's a great idea. That should be the primary way to inform people of major sheet changes.
Awesome. Thanks DP.
Here's my actual menu for Rolemaster. I've taken out the other menus for the skills as it got a bit long and boring. But here's the basic concept. The part I was missing was the actual value of the skill, so they could hit the menus and see what their actual skill bonus is for a particular skill. Thinking I might have to have another menu which is exactly the same layout but it'll whisper you your skill bonuses for a particular group of skills ... like all the subterfuge skills. /w gm &amp;{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Skills check.}}?{Which Skill Do You Want To Use? | Observation,{{name=@{character_name}'s Observation&amp;#125;&amp;#125; {{check=Check: &amp;#125;&amp;#125; {{checkroll=[[1d100!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{observation}]] ]]&amp;#125;&amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;#125;&amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;#125;&amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;#124;0&amp;#125; +[[@{observation}]] ]]&amp;#125;&amp;#125; {{highlight66roll=**Natural 66.** &amp;#125;&amp;#125; |** Adrenal / Self Control, ?{Which Skill? &amp;#124; Adrenal Balance&amp;#44; {{name=@{character_name}'s Adrenal Balance &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalbalance}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalbalance}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Adrenal Defence&amp;#44; {{name=@{character_name}'s Adrenal Defence &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenaldefense}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenaldefense}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Adrenal Deflecting&amp;#44; {{name=@{character_name}'s Adrenal Deflecting &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenaldeflecting}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenaldeflecting}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Adrenal Landing&amp;#44; {{name=@{character_name}'s Adrenal Landing &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenallanding}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenallanding}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Adrenal Leaping&amp;#44; {{name=@{character_name}'s Adrenal Leaping &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalleaping}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalleaping}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &amp;#124; Adrenal Quickdraw&amp;#44; {{name=@{character_name}'s Adrenal Quickdraw &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalquickdraw}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalquickdraw}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &amp;#124; Adrenal Speed&amp;#44; {{name=@{character_name}'s Adrenal Speed &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalspeed}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalspeed}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Adrenal Stabilization&amp;#44; {{name=@{character_name}'s Adrenal Stabilization &amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalstabilization}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalstabilization}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Adrenal Strength&amp;#44; {{name=@{character_name}'s Adrenal Strength&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalstrength}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{adrenalstrength}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Cleansing Trance&amp;#44; {{name=@{character_name}'s Cleansing Trance&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{cleansingtrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{cleansingtrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &amp;#124; Control Lycanthropy&amp;#44; {{name=@{character_name}'s Control Lycanthropy&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{controllycanthropy}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{controllycanthropy}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Death Trance&amp;#44; {{name=@{character_name}'s Death Trance&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{deathtrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{deathtrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Frenzy&amp;#44; {{name=@{character_name}'s Frenzy&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{Frenzy}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{Frenzy}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Healing Trance&amp;#44; {{name=@{character_name}'s Healing Trance&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{healingtrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{healingtrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Meditation&amp;#44; {{name=@{character_name}'s Meditation&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{Meditation}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{Meditation}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Sleep Trance&amp;#44; {{name=@{character_name}'s Sleep Trance&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{sleeptrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{sleeptrance}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;#124; Stunned Maneuver&amp;#44; {{name=@{character_name}'s Stunned Maneuver&amp;amp;#125;&amp;amp;#125; {{check=Check: &amp;amp;#125;&amp;amp;#125; {{checkroll=[[1d100!!&gt;96cf&lt;5cs=100 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{stunnedmaneuvering}]] ]]&amp;amp;#125;&amp;amp;#125; {{oedownroll= -[[1d100!&gt;96[open ended down roll; subtract from previous roll] ]]&amp;amp;#125;&amp;amp;#125; {{critroll= **Check for Nat 100!!!!**&amp;amp;#125;&amp;amp;#125; {{highlight66= [[66 +?{Other bonus/penalty?&amp;amp;#124;0&amp;amp;#125; +[[@{stunnedmaneuvering}]] ]]&amp;amp;#125;&amp;amp;#125; {{highlight66roll=**Natural 66.** &amp;amp;#125;&amp;amp;#125; &amp;#125; } Anyway thanks for help team.
1548224775

Edited 1548225065
On another note I've had to settle for the following macros for skill bonus's. In the Role Master Standard System I could add the weapon bonuses next to the attacks but for the players to be able to view their skill bonuses at a glance I've settled for the following macro, which isn't ideal, but the players like it. /w &lt;characters name&gt; &amp;{template:RMSSStdRoll} {{skillflag=true}} {{name=@{character_name}'s Skills check.}}?{Which Skill Do You Want To Use? |** Adrenal / Self Control, {{name=@{character_name}'s Adrenal Skills&amp;#125;&amp;#125; &nbsp; {{Adrenal Balance = [[@{adrenalbalance}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Defence = [[@{adrenaldefense}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Deflecting = [[@{adrenaldeflecting}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Leaping = [[@{adrenallanding}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Landing = [[@{adrenalleaping}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Quickdraw = [[@{adrenalQuickdraw}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Speed = [[@{adrenalSpeed}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Stabilization = [[@{adrenalStabilization}]]&amp;#125;&amp;#125; &nbsp; {{Adrenal Strength = [[@{adrenalStrength}]]&amp;#125;&amp;#125; {{Cleansing Trance = [[@{cleansingtrance}]]&amp;#125;&amp;#125; {{Control Lycanthropy = [[@{controllycanthropy}]]&amp;#125;&amp;#125; &nbsp; {{Death Trance = [[@{deathtrance}]]&amp;#125;&amp;#125; &nbsp; {{Frenzy = [[@{Frenzy}]] &amp;#125;&amp;#125; &nbsp; {{Healing Trance= [[@{healingtrance}]] &amp;#125;&amp;#125; &nbsp; {{Meditation = [[@{Meditation}]] &amp;#125;&amp;#125; &nbsp; {{Sleep Trance = [[@{sleeptrance}]] &amp;#125;&amp;#125; &nbsp; {{Stunned Maneuve= [[@{stunnedmaneuvering}]] &amp;#125;&amp;#125; &nbsp; &nbsp; |** Athletic, {{name=@{character_name}'s Athletic Skills&amp;#125;&amp;#125; &nbsp; {{Acrobatics = [[@{Acrobatics}]]&amp;#125;&amp;#125; &nbsp; {{Climbing = [[@{Climbing}]]&amp;#125;&amp;#125; &nbsp; {{Contortions = [[@{Contortions}]]&amp;#125;&amp;#125; &nbsp; {{Distance Running= [[@{distancerunning}]]&amp;#125;&amp;#125; &nbsp; {{Diving = [[@{Diving}]]&amp;#125;&amp;#125; &nbsp; {{Juggling = [[@{Juggling}]]&amp;#125;&amp;#125; &nbsp; {{Jumping = [[@{Jumping}]]&amp;#125;&amp;#125; &nbsp; {{Pole-Vaulting = [[@{polevaulting}]]&amp;#125;&amp;#125; &nbsp; {{Rappelling = [[@{Rappelling}]]&amp;#125;&amp;#125; {{Sprinting = [[@{Sprinting}]]&amp;#125;&amp;#125; {{Swimming = [[@{Swimming}]]&amp;#125;&amp;#125; &nbsp; {{ Tighrope Walking = [[@{tightrope}]]&amp;#125;&amp;#125; &nbsp; {{Tumbling = [[@{Tumbling}]] &amp;#125;&amp;#125; &nbsp; {{Weight Lifting = [[@{weightlifting}]] &amp;#125;&amp;#125; &nbsp; {{Meditation = [[@{Meditation}]] &amp;#125;&amp;#125; &nbsp; {{Sleep Trance = [[@{sleeptrance}]] &amp;#125;&amp;#125; &nbsp; {{Stunned Maneuve= [[@{stunnedmaneuvering}]] &amp;#125;&amp;#125; &nbsp; &nbsp; |** Artistic, {{name=@{character_name}'s Artistic Skills&amp;#125;&amp;#125; &nbsp; {{Acting = [[@{Acting}]]&amp;#125;&amp;#125; &nbsp; {{Dancing = [[@{Dancing}]]&amp;#125;&amp;#125; &nbsp; {{mimery = [[@{mimery}]]&amp;#125;&amp;#125; &nbsp; {{Mimicry = [[@{Mimicry}]]&amp;#125;&amp;#125; &nbsp; {{Music = [[@{Music}]]&amp;#125;&amp;#125; &nbsp; {{Painting = [[@{Painting}]]&amp;#125;&amp;#125; &nbsp; {{Play Flute = [[@{Playinstrument1}]]&amp;#125;&amp;#125; &nbsp; {{Poetry = [[@{Poetry}]]&amp;#125;&amp;#125; &nbsp; {{Ventriloquism = [[@{Ventriloquism}]]&amp;#125;&amp;#125; &nbsp; |** Awareness, {{name=@{character_name}'s Awareness Skills&amp;#125;&amp;#125; &nbsp; {{OBSERVATION = [[@{observation}]]&amp;#125;&amp;#125; &nbsp; {{Alertness = [[@{Alertness}]]&amp;#125;&amp;#125; &nbsp; {{Detect Traps = [[@{DetectTraps}]]&amp;#125;&amp;#125; &nbsp; {{Direction Sense = [[@{DirectionSense}]]&amp;#125;&amp;#125; &nbsp; {{Lie Perception = [[@{LiePerception}]]&amp;#125;&amp;#125; &nbsp; {{Locate Hidden = [[@{LocateHidden}]]&amp;#125;&amp;#125; &nbsp; {{Poison Perception = [[@{PoisonPerception}]]&amp;#125;&amp;#125; &nbsp; {{Read Tracks = [[@{ReadTracks}]]&amp;#125;&amp;#125; &nbsp; {{Sense Ambush = [[@{SenseAmbush}]]&amp;#125;&amp;#125; &nbsp; {{Surveillance = [[@{Surveillance}]]&amp;#125;&amp;#125; {{Tracking = [[@{Tracking}]]&amp;#125;&amp;#125; &nbsp; |** Communications, {{name=@{character_name}'s Communications Skills&amp;#125;&amp;#125; &nbsp; {{Lip Reading = [[@{lipreading}]]&amp;#125;&amp;#125; &nbsp; {{Signaling = [[@{Signaling}]]&amp;#125;&amp;#125; &nbsp; |** Crafts, {{name=@{character_name}'s Crafts Skills&amp;#125;&amp;#125; &nbsp; {{Cooking = [[@{craft1}]]&amp;#125;&amp;#125; &nbsp; {{Fletching = [[@{craft3}]]&amp;#125;&amp;#125; &nbsp; {{Furrier = [[@{craft15}]]&amp;#125;&amp;#125; &nbsp; {{Leather Working = [[@{craft5}]]&amp;#125;&amp;#125; &nbsp; {{Metal Working = [[@{craft6}]]&amp;#125;&amp;#125; &nbsp; {{Rope Mastery = [[@{craft7}]]&amp;#125;&amp;#125; &nbsp; {{Skinning = [[@{craft11}]]&amp;#125;&amp;#125; &nbsp; {{Tailoring = [[@{craft10}]]&amp;#125;&amp;#125; &nbsp; {{Wood Working = [[@{craft14}]]&amp;#125;&amp;#125; &nbsp; &nbsp; |** Influence, {{name=@{character_name}'s Influence Skills&amp;#125;&amp;#125; &nbsp; {{Bribery = [[@{Bribery}]]&amp;#125;&amp;#125; &nbsp; {{Diplomacy = [[@{Diplomacy}]]&amp;#125;&amp;#125; &nbsp; {{Duping = [[@{Duping}]]&amp;#125;&amp;#125; &nbsp; {{Interrogation = [[@{Interrogation}]]&amp;#125;&amp;#125; &nbsp; {{Leadership = [[@{Leadership}]]&amp;#125;&amp;#125; &nbsp; {{Public Speaking = [[@{publicspeaking}]]&amp;#125;&amp;#125; &nbsp; {{Seduction = [[@{Seduction}]]&amp;#125;&amp;#125; &nbsp; {{Trading = [[@{Trading}]]&amp;#125;&amp;#125; &nbsp; |** Lore, {{name=@{character_name}'s Lore / Knowledge Skills&amp;#125;&amp;#125; &nbsp; {{Artifact = [[@{ArtifactLore}]]&amp;#125;&amp;#125; &nbsp; {{Circle Lore = [[@{circlelore}]]&amp;#125;&amp;#125; &nbsp; {{Demon / Devil Lore = [[@{demondevillore}]]&amp;#125;&amp;#125; &nbsp; {{Dragon Lore = [[@{DragonLore}]]&amp;#125;&amp;#125; &nbsp; {{Fauna Lore = [[@{FaunaLore}]]&amp;#125;&amp;#125; &nbsp; {{Faerie Lore = [[@{FaerieLore}]]&amp;#125;&amp;#125; &nbsp; {{Flora Lore = [[@{FloraLore}]]&amp;#125;&amp;#125; &nbsp; {{Heraldry = [[@{Heraldry}]]&amp;#125;&amp;#125; &nbsp; {{History = [[@{History}]]&amp;#125;&amp;#125; {{Herb Lore = [[@{HerbLore}]]&amp;#125;&amp;#125; {{Lock Lore = [[@{LockLore}]]&amp;#125;&amp;#125; {{Metal Lore = [[@{MetalLore}]]&amp;#125;&amp;#125; {{Philosophy = [[@{Philosophy}]]&amp;#125;&amp;#125; {{Planar Lore = [[@{PlanarLore}]]&amp;#125;&amp;#125; {{Poison Lore = [[@{PoisonLore}]]&amp;#125;&amp;#125; {{Religion = [[@{Religion}]]&amp;#125;&amp;#125; {{Spell Lore = [[@{SpellLore}]]&amp;#125;&amp;#125; {{Stone Lore = [[@{StoneLore}]]&amp;#125;&amp;#125; {{Symbol Lore = [[@{SymbolLore}]]&amp;#125;&amp;#125; {{Trade Lore = [[@{TradingLore}]]&amp;#125;&amp;#125; {{Undead Lore = [[@{UndeadLore}]]&amp;#125;&amp;#125; {{Ward Lore = [[@{WardingLore}]]&amp;#125;&amp;#125; |** Outdoor, {{name=@{character_name}'s Outdoor Skills&amp;#125;&amp;#125; &nbsp; {{Foraging = [[@{Foraging}]]&amp;#125;&amp;#125; &nbsp; {{Herding = [[@{Herding1}]]&amp;#125;&amp;#125; &nbsp; {{Hunting = [[@{Hunting}]]&amp;#125;&amp;#125; &nbsp; {{Riding = [[@{Riding1}]]&amp;#125;&amp;#125; &nbsp; {{Skinning = [[@{craft11}]]&amp;#125;&amp;#125; &nbsp; {{Trapping = [[@{craft13}]]&amp;#125;&amp;#125; &nbsp; |** Subterfuge, {{name=@{character_name}'s Subterfuge Skills&amp;#125;&amp;#125; &nbsp; {{Ambush = [[@{Ambush}]]&amp;#125;&amp;#125; &nbsp; {{Build Traps = [[@{trapbuilding}]]&amp;#125;&amp;#125; &nbsp; {{Camouflage = [[@{Camouflage}]]&amp;#125;&amp;#125; &nbsp; {{Disarm Traps = [[@{DisarmingTraps}]]&amp;#125;&amp;#125; &nbsp; {{Disguise = [[@{Disguise}]]&amp;#125;&amp;#125; &nbsp; {{Hiding = [[@{Hiding}]]&amp;#125;&amp;#125; &nbsp; {{Hiding Items = [[@{HidingItems}]]&amp;#125;&amp;#125; &nbsp; {{Picking Locks = [[@{picklocks}]]&amp;#125;&amp;#125; &nbsp; {{Picking Pockets = [[@{pickpockets}]]&amp;#125;&amp;#125; {{Set Traps = [[@{SetTraps}]]&amp;#125;&amp;#125; {{Silent Kill = [[@{silentkill}]]&amp;#125;&amp;#125; {{Stalking = [[@{Stalking}]]&amp;#125;&amp;#125; {{Trickery = [[@{Trickery}]]&amp;#125;&amp;#125; {{ Use / Remove Poison = [[@{usepoison}]]&amp;#125;&amp;#125; &nbsp; |** Technical / Trade / Street, {{name=@{character_name}'s Technical / Trade / Street Skills&amp;#125;&amp;#125; &nbsp; {{Appraisal = [[@{Appraisal}]]&amp;#125;&amp;#125; &nbsp; {{Begging = [[@{Begging}]]&amp;#125;&amp;#125; &nbsp; {{Evaluate Armour / Weapon = [[@{evalarmor}]]&amp;#125;&amp;#125; &nbsp; {{Evaluate Metals / Stones = [[@{evalstone}]]&amp;#125;&amp;#125; &nbsp; {{First Aid = [[@{FirstAid}]]&amp;#125;&amp;#125; &nbsp; {{Gambling = [[@{Gambling}]]&amp;#125;&amp;#125; &nbsp; {{Gimmickry Items = [[@{Gimmickry}]]&amp;#125;&amp;#125; &nbsp; {{Hypnosis = [[@{Hypnosis}]]&amp;#125;&amp;#125; &nbsp; {{Mapping = [[@{Mapping}]]&amp;#125;&amp;#125; {{Midwifery = [[@{Midwifery}]]&amp;#125;&amp;#125; {{Mingling = [[@{Mingling}]]&amp;#125;&amp;#125; {{Navigation = [[@{Navigation}]]&amp;#125;&amp;#125; {{Preparing Herbs = [[@{prepareherbs}]]&amp;#125;&amp;#125; {{Preparing Poisons = [[@{preparepoisons}]]&amp;#125;&amp;#125; &nbsp; {{Scrounging = [[@{Scrounging}]]&amp;#125;&amp;#125; &nbsp; {{Siege Engineering = [[@{SiegeEngineering}]]&amp;#125;&amp;#125; &nbsp; {{Streetwise = [[@{Streetwise}]]&amp;#125;&amp;#125; &nbsp; {{Tactics = [[@{Tactics}]]&amp;#125;&amp;#125; &nbsp; {{Tactical Games = [[@{tacticalgames}]]&amp;#125;&amp;#125; &nbsp; }
1548310504
Diana P
Pro
Sheet Author
Very nice.&nbsp;&nbsp; Thank you for sharing your macros.&nbsp; It is rather interesting to see how many different ways different groups choose to interact with the sheets and the information on them. :)&nbsp; I go heavy for macros as well, but most of my players prefer to just look at their sheet itself.