Ravnica's vast, worldwide cityscape is a patchwork of grand halls, decrepit slums, and ancient ruins, with layer upon layer of stonework—and guild maneuverings. Of the world's countless civic centers, one looms large above all others: the City of Ravnica, a metropolis so vast that its name has long since become synonymous with the entire plane. It is here, amid the mazes of streets and towering Gothic spires, that Ravnica's guilds vie for power. In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals carry their loads through the streets, while untamed wild things lurk in verdant greenbelts, rubble-strewn ruins, and sewers. And interwoven throughout it all, ten guilds vie for power, wealth, and influence. The Azorius Senate&nbsp; The Boros Legion&nbsp; House Dimir&nbsp; The Gruul Clans&nbsp; The lzzet League The Simic Combine The Orzhov Syndicate The Cult of Rakdos&nbsp; The Golgari Swarm The Selesnya Conclave&nbsp; The power of each guild had been kept in check by an ancient agreement known as the Guildpact. But as this agreement dissolves, conflict once again flares. Who do you stand with? &nbsp; Characters&nbsp; will start at level 4, with already an adventure or two under their belts, drawn by the lure of prestige, glory and more.&nbsp; &nbsp; Pick your guild. &nbsp; You are from Ravnica. An adventurer of some persuasion (actual proficiency in Persuasion not required). Level 4. Statistics generation are an amended Standard Array (16-14-13-12-10-8). All official Wizards of the Coast books are allowed. UA will be on a case by case basis.&nbsp; &nbsp; Due to the nature and spirit setting I will not allow the Mystic class.&nbsp; &nbsp; This will be a RP heavy campaign I would say 70&gt;30 Rp-combat split. <a href="https://app.roll20.net/lfg/listing/146147/ravnica-city-of-guilds" rel="nofollow">https://app.roll20.net/lfg/listing/146147/ravnica-city-of-guilds</a>